I made the mistake of starting Frostpunk (1) since I saw that 2 released. It’s an incredibly well-made game. The art style is beautiful, the game is intense, there is a lot of emotion, and it does its one thing just so well. Unlike a lot of modern games these days, Frostpunk wants you to lose, which is fitting for its setting. It sees that you’re behind, then kicks you in the shins for good measure rather than lending a helping hand. I’ve lost so many hours of my time to this game in the past week.
I’ve read that Frostpunk 2 is a completely different game. That one might be next on my list if I get to it before Factorio updates and the expansion for it comes out.
As much as I dislike Nintendo, the Switch is an excellent console despite its hardware. It’s no surprise that it’s been as popular as it has been for so long. These days though, there are a lot of competitors in the handheld space that have much better hardware, so it really maintains its position due to a combination of branding and the game exclusivity.
I’m curious what their next console will be. I probably won’t buy it, but I wouldn’t be surprised if it was also a huge success.
I’m not sure which game this comment is in context of, but steam reviews showcase the issues pretty clearly. For example, I went on the steam reviews for MTGA at one point for fun and saw a comment complaining about there not being enough white male masculine looking avatars. I’m not sure how Gideon Jura (literally the definition, even in cards, of a masculine white guy) and Garruk are not masculine enough for this person lol.
Most likely, from how the comment read, they were complaining about the female portraits and portraits with non-white characters. I’m assuming they missed the NB character portrait (Niko Aris) since they didn’t specifically call them out.
I also remember back when Horizon: Zero Dawn came out there were a lot of people complaining about a female MC. Personally, that was one of my favorite parts of the game since it gave a non-traditional perspective of the story in my opinion. Maybe some people disagree, and that’s fine, but giving a game a poor review just because the MC is female is honestly just a dishonest review of the game.
You are not entitled to my money.
I don’t think the article claimed anyone was, at least from my read of it. It’s your loss if you refuse to enjoy games over such a petty reason though.
It’s also honestly just childish to give a game you haven’t played a bad review for having a more diverse cast. The main character is literally on the box art - if it bothers you, then the game is clearly not for you. It’s like me reviewing an otome game poorly because I don’t like otome games.
This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won’t be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It’ll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it’s inevitable if your inputs come faster than you can process them.
From the quotes in the article, I have to agree with drawing that line. On the one hand, making a non-profit mod using AI-generated voices has no opportunity cost to the actors since they wouldn’t have been hired for that anyway. On the other hand, and this is why I am leaning against training AI voices off people at all without permission, it can cause actual harm to the actor to hear themselves saying things they would otherwise be offended by and wouldn’t ever say in reality. In other words, the AI voices can directly harm people (and already have, according to the article at least).
I couldn’t finish Starfield, but had fun up until the point they added the fantasy mechanic to it. For a game I got for free, it was worth every cent. I might have been upset if I got it full price though.
Removing filter variants of inserters sounds super nice. It always felt odd to me that filters were a part of a completely different type of inserter, and needing to carry both non-filter and filter variants of inserters took up a lot of inventory space it felt like.
Some friends and I once went to visit one of their families for spring break back in college. We made the mistake of starting a server.
The spring break ended. We left the room maybe twice a day to eat food, around 7pm and 4am. The factory grew. I think there was a family there, I can’t remember though.
I essentially got Starfield for free (bought a laptop and it came with a code). For $0 it was worth every dollar spent, but I do feel bad for the people who pre-ordered.
I can’t imagine why someone would pre-order a game like this one though, these devs don’t exactly have a great track history. At least for the people who pre-ordered Starfield, we know Bethesda will at minimum deliver a game lol.
Even if you take my spending (which was in the hundreds) on Warframe into account, it was still worth the thousands of hours I put into the game. It’s really just a matter of whether you enjoy the game enough to justify the spending.
It’s been years since I last played, but back then you could tell the devs genuinely loved their game and were passionate to build it up. I hope the same is true today, and considering the game is still actively developed, I’d imagine it is.
Honestly, I have no issue with exclusives as long as they get released on another platform after a while. Sony’s been good about releasing a lot of the hits on PC after a couple years, so aside from missing the initial hype, I haven’t really missed out being PC only.
Exclusives that stay exclusive indefinitely, I basically treat those games as if they don’t exist. I don’t have anywhere to put a PS5, nor a desire to get one really, and as far as I know they make most of their money from game sales anyway. I don’t see much value in them locking people out of their games completely.