So, what exactly does Minecraft (one of the primary games mentioned in the lawsuit) do to cause this? Because that seems like a major outlier compared to the other listed games.
It certainly is more mask off this time around. They aren't trying to hide behind euphemistic slogans like "ethics in game journalism". Now they are just blatantly open about their anger that women and minorities are being represented in games and how that's a bad thing.
I find myself today unable to upvote or boost anything without immediately being sent to that maintenance page.
Edit: Oh, also, I just realized that I myself can't see upvotes on any thread and every thread also lists as having "0 comments". I have to click into the comment section to find that there are indeed comments.
That also applies to my own posted threads, which I am not receiving any notifications about for comments posted. So I probably won't even see your or anyone else's reply to this comment.
Well, Jirard admitted on the call in the video that he knew almost two years ago that the charity had never donated to anything. So strike those options off your list.
I don't see how there's any good explanation though for having a website quote thanking them for donating from someone who was fired for money issues 7 years prior.
Funny enough, I think the most blatant and consequential example of this not being able to be taken in good faith is the use of the quote from the UCSF person on the charity website. A person who was fired for money problems 7 years before the charity existed.
No matter what explanation they can give for why they have a quote from him thanking them for donating to UCSF, I see no way for the explanation to be good.
I mean, Genshin Impact is an outlier in games out of China. A lot of the games, even the big budget ones, from developers there are freemium or gacha trash (and Genshin only minorly avoids that by having a decent story and gameplay).
The first step would be to produce proper single player games that aren't reliant on a paid store model. There are some examples of that, but they're incredibly rare.
Tia Nadiezja over in the comments there also has good points:
"Bethesda games get a pass on serious, game-breaking problems that would kill games from other companies. Skyrim still, a decade and more after its original release, two full remasters in, has more glitches and bugs than Mass Effect: Andromeda or Cyberpunk did at launch, and those bugs did serious damage to those games' reputation.
Throw in the horrific treatment of staff by Bethesda's management and the open transphobia they've displayed, and people should not be playing this bad game. Have some standards, folks!"
"An honest conversation about Starfield needs to come from judging the game for what it is. And the game itself is … fine, I guess? A recent Kotaku article articulates in more detail how Starfield isn’t “humanity’s greatest achievement,” but it’s an enjoyable game and that’s fine. The menu system is extremely clunky and the aforementioned encumbrance issue is still there—all systems that haven’t changed in decades. Whether it’s deliveries or the fate of the galaxy, nobody else seems to do anything but you, the player. Just because these are hallmarks of past Bethesda games doesn’t mean that they get a free pass.
And herein lies the problem. Because Starfield is so similar to Bethesda’s previous offerings (for better or worse), Bethesda “fans” are pushing back against critiques of the game as a critique of all Bethesda properties. Looking at Sterling’s video about encumbrance again, the online defense of the game’s issues boils down to fans saying, “I can’t tell you why. I just do.” This is indicative of the lack of thought that Bethesda actively encourages in their games."
Yeah, that article does a good job at summing up the issues here. It really shows that maybe we need to have a broader conversation about how most past Bethesda games are worse in retrospect, actually. Starfield is helping to exemplify and point out that.
"if you just take it for what it is without thinking what you wanted it to be"
Why would I do that for any video game? With that mindset, you could claim any game is good, because you aren't actually engaging with its content on the level that it deserves.