It’s only kind of a rogue like from what I could tell. It doesn’t really have permanent death, though the dungeons are random each time you enter so if you die in one you need to start anew in there.
I had a Fisher Price pirates point and click adventure when I was… 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I’m sure that counts and is what you’re looking for.
This game is great. I don’t usually play city builders and I have 80 hours in it or something. Really fun to pick up for an hour or two when you want something that is challenging but also chill.
Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.
Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.
Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.
I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
I like Ryujinx because it’s focus on doing things the “Switch” way. In so much as it has better mod support for things that require the Switches OS and not just skin mods