If you’re trying to do it legally, you can easily to rip your own ps1 games with a drive bay. Haven’t tried it on PS2 or ps3 games. And ps1 emulation runs amazing on phones and raspberry pis.
Buggywhip salesman demands accomodation from the horseless carriage industry.
Yes, I’m upset at the licenseification of the gaming industry as much as the next guy but that died long before physical media did. As long as a game can die without its first-party servers, games are leased and not owned.
Ooh, that’s neat! My only complaint looking at it is that they didn’t figure out some place to put a right-side thumbpad for a better mouse-mode. Joystick mouse emulation is a miserable solution, and the central thumbpad is too far for gaming (ask anybody who played Mario 64 or Metroid Hunters on the DS). My dream machine would be to use the old Blackberry trick of making the right-side of the keyboard able to masquerade as a touchpad (you literally run your thumb along the keyboard and it’s a pointing device), add a face-toggle-button to switch between mouse-mode and keyboard mode, and then add a scrollwheel shoulder-button.
The Logitech G-Cloud is similarly top-specced and pricy, although iirc it’s supposedly more lightweight and comfortable than its counterparts. It’s getting very crowded in that space, I don’t envy any of these companies that jumped onto this band wagon and found everybody else doing the same thing at the same time.
I’ve tried using gamer-clips on my phone and the top-heavy weight distribution makes them uncomfortable despite the lower-mass of phone+controller, so I can see how that would be a design challenge. I still wish Lenovorola had stuck to it harder with the Moto-mods, but I suppose the death of the Atom processor line and Windows Phone means that any such device would have to be Android, and gamers want x86-64 PC-compatible devices, and that’s probably not doable in a phone form-factor.
They’re jumping into a very crowded space, one where Valve is the first-to-market. That said, Valve is good at proving a hardware market viable and then flubbing at actually dominating it (VR, PC set-top boxes) so I could see somebody like Lenovo winning at this.
I’m kind of surprised they went for the Switch/Tablet form-factor for this instead of targeting the phone scale, but Lenovorola already cratered at trying to do this as a phone once before (Moto Z with the gamepad mod).
Ooh, that was the thing I was really curious about – too many “space” games are just conventional FPS games set on various alien worlds and space stations, with only minimal nods to interplanetary vehicles.
This was solved 30 years ago in Star Control 2, with a non-Newtonian Hyperspace that kept vast distances still feeling vast and made fuel important, while in-system travel was still free and newtonian. There are plenty of options between “fast travel all the things” and “1:1 model of the absolute terrifying emptiness of space” – and even then, the “1:1 model of vast emptiness of space” is still kind of doable, if you’re willing to make the hyperdrive flexible for the various increments of in-system/interstellar travel. The hard part actually would be modeling the surfaces of planets in a way that makes the player forced to land at the “interesting” parts of the planet instead of letting them explore the entire surface of boring procedural-generated landscape without making it feel restrictive.
It’s a compromise between the classic AC games that were a bit more mech-y and a Soulslike (note that even the classic games were very fast-paced, we’re not talking about Mechwarrior here). Some people call it “Sekirobot” because it’s moved away from a few of the mech-y aspects and is more about high-speed soulslike combat but with a rocket-pack, guns, and homing-missiles.
Yes. Things they changed from classic AC that I like: The assault-flight mode, the cooldown-based weapons, mouse and keyboard controls, some difficult and interesting bosses. The fact that you don’t have to pay for failed missions. Removing stunlocking.
Things I don’t like: fast rotation, loss of radar, general sameyness of the ACs compared to the more extreme oldschool designs. Sometimes it feels like the only important decision is “twogun or sword”.
Things I’m not sure about because they’re obviously “Sekirobot” but the old AC approach had some flaws: the new energy model, the boost-dodges, the new stun model.
Things about oldschool AC I’m disappointed still haven’t been replaced: The fact that buy/sell/install hasn’t been unified into a single screen instead of jumping back and forth between 3 screens. The fact that you don’t automatically start skating by default - why do you ever want to walk in modern Armored Core?
It’s a good compromise between Souls and AC, but there are definitely things I miss about the early games.
I’ll give them credit, they took a hard crack at mashing up the classic styling of Lara and the modern realistic version of her to produce a novel-looking character who I do not recognize at all.
I’ve only just finished Chapter 1, but the cloaking mechs were an interesting challenge. That was more than just boss fights.
Mopping up MTs is a stupid waste of time, I agree, at least the ones that don’t have high lethality weapons like bazookas. Bazooka MTs and artillery cannons are an interesting challenge, but there’s not much variety there. Helis are never interesting foes.
The biggest flaw, imho, is that ACs don’t feel different-enough, both to use and to fight. Maybe more will get unlocked further in the game, but I’m not seeing much variety in builds. You’ve got your homing missiles to cause stagger, your damage-guns to deal damage, and your swords and bazookas to punish people. Some ACs skip the punish-weapon and go all-in on damage. I’m missing the flak-bombs from the early games, the very different fighting styles of tanks and quads, the wider variety of missiles, etc.
Shields create an interesting tweak but I’ve only seen the riot-shield MTs and the pulse-shielded enemies – I haven’t seen any with the normal AC shield.
If you don’t want to engage with political issues, don’t bring up political topics. Using oppression for flavor text instead of confronting it as a major issue in your story is tacky. Star Wars suffers from the same problem.