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Pxtl, do games w After years of 'good enough' PC ports, Armored Core 6 is the first game in FromSoftware's history truly born for mouse and keyboard
@Pxtl@lemmy.ca avatar

Yeah, I’m loving AC6, but the design decisions that make the game so much better on the KB+M are actually kind of baffling from a console-first company like FROM. I played the hell out of the AC1 games back in the day and while that series’ aiming controls were a joke, the fact that you cycled through your ranged weapons instead of having all 3 accessible at the same time, combined with the fact that the game used only one button for “boost” which covered both jumping and dodging, meant the weapons and boosting actions fit nicely on the 4 face-buttons. Now, AC1’s weapons were very flawed in that there was often minimal reason to cycle through them - they didn’t generally have cooldowns or meters so putting a weapon away wasn’t super useful. Best strategy was a 1-weapon mech, generally. But still, the simpler controls were a lot more pleasant on a game controller.

And author is quite right about how rotation rate has grossly changed the game’s strategy and feel. For example, if somebody got behind you in old AC, the strategy was to get to cover while you ponderously rotate, or to burn energy like a fiend boosting backwards to get them into your cone of fire.

Not that I dislike AC6 - I love the game - but I hope this renewed interest in the AC series will lead us to a simplified spin-off or copycat 3rd-party game that properly fits onto the controller.

I just think there was some good gameplay lost.

But yeah, I’m playing it on KB+mouse, and I’m a PC gamer primarily.

Pxtl, (edited ) do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@Pxtl@lemmy.ca avatar

This kind of stuff was what turned me off the Armored Core “Spiritual Successor” game Daemon X Machina. So many fights involved scripted foes where it wasn’t obvious they were scripted as undefeatable until I’d burned out half my ammunition.

Pxtl, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02
@Pxtl@lemmy.ca avatar

Well the Curtis rifle is hardly forgotten-about, it’s just that high ROF weapons that can charge are super tedious to wield in this dual-wielding meta.

Pxtl, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
@Pxtl@lemmy.ca avatar

Oh of course. I don’t actually blame AMD for those kinds of bugs. But it’s the reality as a user, at least in my experience… but it’s been like stupid long time since I’ve used a machine with an AMD card.

Pxtl, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
@Pxtl@lemmy.ca avatar

Ugh. A part of me wants to give AMD a chance for my next upgrade and push back against Nvidia’s near-monopoly of GPUs but I really don’t want to deal with how everything kinda-sorta works on Radeons.

Pxtl, do games w An 'upcoming Nintendo Direct' could see the return of a classic Nintendo series
@Pxtl@lemmy.ca avatar

Iir Nintendo has always said they never brought it back because they didn’t want it to be redundant with Mario Kart. I wonder what changed?

Pxtl, do games w An 'upcoming Nintendo Direct' could see the return of a classic Nintendo series
@Pxtl@lemmy.ca avatar

It’s been 20 years they will obviously be changing the formula a bit.

Pxtl, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@Pxtl@lemmy.ca avatar

I mean who would ever suspect that the man who wrote and directed the Wing Commander movie could be incompetent?

Pxtl, do gaming w Gargoyles Remastered's upgraded 16-bit platforming will be available in October
@Pxtl@lemmy.ca avatar

Hey Disney, you want to do a Big Stupid Live Action Remake movie? Stop fucking around with your beloved animated classics and do this fucking thing.

Pxtl, do games w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Pxtl@lemmy.ca avatar

Honestly, realism justifications for encumbrance outside of survival-type games where basic biological needs are the core gameplay loop have always been silly to me… but the latter one about wheels of cheese rings true.

To me the argument is “what does optimal play look like”? Without encumbrance, there’s no reason not to pick up every wheel of cheese, so optimal play is to pick up every wheel of cheese, which is tedious and dumb. But with encumbrance, every wheel of cheese becomes a tedious decision, and completionist-optimal play is to burn endless time ferrying stuff to the shops or storage or whatever. But as you said, making every wheel of cheese not something you can pick up breaks immersion.

So what’s the compromise that actually makes sense for the “wheel of cheese” problem? A realistic setting is cluttered with “slightly-useful” items. Don’t put so many “slightly-useful” items outside of settings with NPCs that will have realistic reactions to you stealing their stuff? But coding those realistic reactions (“uh, you’re The Savior, I guess you can steal all my food… a bit… okay that tears it call the guards!”) would be some more dev-work in these already-bloated projects.

But the problem still exists in hostile locales. A lived-in enemy camp is going to have store-rooms of “slightly useful” stuff. If the hero stops to raid the larder while massacring nameless Stormtroopers, is that a problem? I can see the immersion argument that “well, if you can, you probably should since you might need it and that breaks immersion” and therefore that justifies the encumbrance idea, but I also see Steph Sterling’s argument “this is just a game and I wanna!” And I have trouble defending realism in these games about butchering your way across the landscape without ever stopping to poop.

Pxtl, (edited ) do games w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Pxtl@lemmy.ca avatar

I don’t mind the idea of an encumbrance system where it makes sense. Like, the idea of being able to carry whatever you want into combat feels obviously wrong to me, since you can just overwhelm any challenge with endless inventory - like you just grinded an endless supply of healing potions and smart-bombs. Encumbrance caused by your combat-relevant inventory creates the idea of a “build” of your character, it creates interesting decisions about which combat gear you’re going to keep available to roll with (or non-combat gear if your game’s core loop isn’t combat-driven).

Although I do see the argument that it shouldn’t be coupled to a weapon-durability system. I like weapon-durability as a way to make players fully explore all of the gear available instead of just getting “The Good One” and then never ever switching and making the optimal strategy super boring (yes, Steph Sterling, I’m That Guy) but it means working on the “build” of your character is constant fiddling and decision fatigue.

Either way, all that falls apart when it’s stuff you’re only carrying for saleable loot or for crafting materials. Unless you have an interesting and fun gameplay mechanic to provide supply-lines, that’s just adding tedium for the sake of realism. Yes, it’s not realistic that you can carry unlimited bricks, but taking that away doesn’t add anything interesting to the game, it just adds tedium.

Pxtl, do gaming w It shouldn’t be this hard to play old Armored Core games
@Pxtl@lemmy.ca avatar

I’m curious, can a standard Blu-ray drive on a PC rip PS3 games? Or do you need special hardware? I was pleasantly surprised how easy it was to rip PS1 games.

Pxtl, do gaming w Looking for games with unique core mechanics
@Pxtl@lemmy.ca avatar

Battlezone '98: One of the first notable RTS/FPS hybrids. You drive hovertanks and you build bases and you command other tanks. Set in a secret live war on the Moon, Mars, and Venus between the USSR and the USA during the cold war.

Pxtl, do gaming w It shouldn’t be this hard to play old Armored Core games
@Pxtl@lemmy.ca avatar

If you’re trying to do it legally, you can easily to rip your own ps1 games with a drive bay. Haven’t tried it on PS2 or ps3 games. And ps1 emulation runs amazing on phones and raspberry pis.

So my ps1 emulation collection is pretty legit.

We shall not speak of the other consoles.

Pxtl, do gaming w GameStop Boss Says Disc Drives Should Be Required On Game Consoles
@Pxtl@lemmy.ca avatar

Buggywhip salesman demands accomodation from the horseless carriage industry.

Yes, I’m upset at the licenseification of the gaming industry as much as the next guy but that died long before physical media did. As long as a game can die without its first-party servers, games are leased and not owned.

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