Yeah I’m afraid that stuff like GTA6 might run like absolute dogshit on the old PS5, because they will see the opportunity to make use of the better hardware to sell the 4K and 60FPS. No doubt even Sony will try to push this, trying to sell more of these Pros.
I do hope we will move forward, but I think money and greed will play too much of a role in this. We don’t even really need a PS5 Pro right now, looking at the current line-up of games that run fine on the old PS5, even in 4K and 60FPS, as long as developers spend the time to optimise their games instead of throwing everything on to raytracing (which I find is still in a very experimental phase).
Depending on how much you care about visuals, yeah.
A decent GPU will often be the price of an entire console. That said, even if you go with high-end hardware I found that eventually the cost will make up for itself for not having to pay for PSN to make use of and play on the internet. Or the fact that games are very often priced up to 50% more on the PS store than those on PC because there are no competing stores.
Frankly that’s just thinking with only PS5 exclusives in mind.
A lot of people, probably the vast majority, don’t get an Xbox or PlayStation for the exclusives. They just get one because they don’t own or want a gaming PC and look for the easier more accessible solution.
So to them the catalogue is just fine because they don’t get the console just for the exclusives.
Not sure what the point of downvoting me is, but I’d rather be interested to hear people’s counter-arguments instead. Because a lot of people seem to just assume that many console-owners have both a console and gaming PC.
The price increase is insane. That does not seem to scale in comparison with what you’ll get in return over a regular PS5, especially if you’re gonna be forced to buy the digital editions from the PS store, which are outside of the sales often the most expensively priced versions too, I’ve practically only bought second-hand discs for my PS5 because of that.
So either games will start running at higher framerates on real 4K, like 60FPS and up. Or developers will get lazy and stop bothering to optimise for the older generation of PS5, which will then be an excuse to upgrade to the more expensive edition to play at 4K and/or 60FPS.
I really hope the latter won’t be a thing for the sake of both players and game development, there’s been enough unoptimised shit lately and I hope we can move forward again.
It’s one of those typical games that I tried because the entire world was lyrical about it, including grown adults. Figured I gave it a shot (as a grown adult myself) and it was indeed during the time we had fuck all to do. Didn’t like the game at all and frankly didn’t see the appeal of it either, it’s fine if people enjoy that kind of gameplay, but it was the most bland and “do your daily chores”-game I’ve ever played. It’s baffling how something so stale was regarded so highly.
There are no bad takes, they’re personal preference. Not everyone likes the same game or genre.
I know people who play Football Manager and Diablo religiously. While I enjoyed Odyssey for a while. Also tons of people still play Mario Kart 8, it’s a fun game for the right audience (not me).
Seems like a bit of a reach in wishful thinking lol
Nobody is going to spend that time on a ‘fixed’ version of the movie, let alone have access to everything needed to even do this. It’s more likely that someone will make a fan-made movie with audio from the original.
It’s just your typical meme-movie that nobody really asked for, they gather a bunch of classic game tropes and shove it into a movie and then max out on publicity like “Haha look, so funny and recognizable Minecraft stuff. Are we right, fellow kids? We totally get you!”.
They probably could’ve gotten away with it if they just used 3D characters like the Mario movie too and it would’ve worked fine for younger audiences. It probably still will work fine for younger audiences but it feels so terribly forced.
All they would probably need to do is replace the main cast with digital game characters, or at least something that’s rendered so they at least blend in a lot better.
It almost seems like the Sonic movie thing, where they first released a trailer that was so awful they had to change Sonic to look much better. I’m still not sure if it was a very expensive marketing move or not.
From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.
I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.
To be honest I never found the procedural generation in No Man’s Sky good either.
It’s a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there’s definitely more variety than Starfield and it’s mostly seamless too. And NMS came out about 7 years before Starfield.
I think the biggest issue is Bethesda clinging on to their engine for dear life like it’s their precious baby, and they’re keeping it on life-support with minimal updates.
I don’t really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.
It also doesn’t help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn’t even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could’ve been in Starfield. Yet even entering a small shop or your ship requires a loading screen.
And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with “just buy an RTX4000 card” it spoke volumes about the lack of optimisation that came with that game.
That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can’t remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.
Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It’s probably why Skyrim is still so popular, because there is that massive collection of mods out there.