Ahh thanks for asking! I’ve just recently started playing the game starting in 1850 on the slowest date speed but it really does seem like a perfect game for autists (cause trains). My experience only goes to 1866, so do take that in fact.
My only reference point is Cities Skylines and obviously speaking the transportation aspect of the TPF2 is way more in-depth than C:S. Currently I’m easily managing the traffic issues, although truck stations can be sometimes a traffic bottleneck. Figuring out train routes, putting down signals, passing lines can be a good brain game for me which gives me a lot of satisfaction if I succeed at it. In terms of difficulty, I’m playing on medium without industry frequencies and the game just “snowballs” in difficulty. So if you prop down 1 or 2 profitable lines then your life already starts to get noticeably easier over time.
I’m venturing into Transport Fever 2 as a total newbie and I definitely fucked up my first attempt make a profitable line on medium mode, by overspending with a train line in 1850 already. Imma try only some bus routes now as a start.
Tbf I have never looked at Assassin’s Creed as a historically accurate game. It can really be only called accurate in broad terms probably. (Only played Black Flag and Odyssey tho).
She seems to bring up pretty great points, like harrassing her, complaining about not hot enough greek god girl, but I’m interested about the other side.
Also she worked at Kotaku in the past, so listening to these gamergate people too could help to make a throught decision overall
Jumped back on to the Kingdom Come Deliverance vibe. Now I will master that god-damn swordfighting instead of only just trying to kill bandits via a horse far away from them.
I have been overwhelming my brain with the progression structure of Minecraft Create Astral modpack and being annihilited by funny bugs for managed democracy.