Tbf I have never looked at Assassin’s Creed as a historically accurate game. It can really be only called accurate in broad terms probably. (Only played Black Flag and Odyssey tho).
She seems to bring up pretty great points, like harrassing her, complaining about not hot enough greek god girl, but I’m interested about the other side.
Also she worked at Kotaku in the past, so listening to these gamergate people too could help to make a throught decision overall
Jumped back on to the Kingdom Come Deliverance vibe. Now I will master that god-damn swordfighting instead of only just trying to kill bandits via a horse far away from them.
I have been overwhelming my brain with the progression structure of Minecraft Create Astral modpack and being annihilited by funny bugs for managed democracy.
Yes that can be a wise solution, can’t argue with that but I don’t want to normalise the idea of releasing games in a heavily underbaked condition, which unfortunately became the norm in the recent years (although releasing too early was common in the 2000’s as well).
EDIT: I know your comment wasn’t about normalizing underbaked games at release, but I just wanted to rant a little bit.
Oh yeah I have completely forgot about the specialized industries. Yes you’re absolutely right, that system works way way better than the Industries DLC version.
Performance is surprisingly bearable, but the lack of optimization is really obvious. For example when you want to place a cemetery, it lags like a LOT., when terraforiming often times the height gets messed up, because of stutters. Using CPP’s 100k population, I get an 30-33 FPS while zoomed in the downtown.
Gameplay features are hit or miss. Road tools are literally amazing, but has it’s drawbacks. Somehow sometimes 90 degree intersections don’t actually turn out as 90, can’t edit lines like TM:PE, traffic sign options are a literal joke. For example you can apply stop signs onto an intersection and it just applies a FOUR WAY stop signs. No other options. Also no bike paths (will come in the future freely), no zoning like in the Industries, University, Parks DLC, lack of props (like parks for example), etc.
Buildings looks pretty cool, but these european buildings doesn’t seem that european to me (Although haven’t checked highrise yet), scaling is weird for schools, like elementary and HS is absolutely HUGE.
TLDR: It’s really really underbaked, should’ve delayed it like 6 months. I have refunded the game and returned back to C:S 1 with DLC unlocker.
Yeah that’s why I was amazed that despite the API call translation, and possible Vulkan perf loss (even if it’s not abolute) Linux still is really comparable in gaming perf to Windows, which applies that Windows optimization is pretty trash.
Interested to see other games tho. As I see, Linux performance is wildly different from game to game. For example in CP 2077 it decisively beats the Win 11, but in other games it lacks behind by 0-5%, which is claimed to be the expected perf loss compared to Win in average by the masses.
EDIT: Since WIne translated DirectX calls to Vulkan, and Vulkan currently giving a bit less FPS compared to DirectX, it’s amazing that Linux still only lags behind by 5% max on average.