That’s objectively incorrect though. It’s an entirely new chip based on a different architecture. Switch 1 games are actually run through a translation layer, which is why a small number of them still don’t work on Switch 2 currently.
I’d be curious to see that if you have the link. The mod devs state in their FAQ that they’re not using any leaked code, but of course it’s possible that they’re lying.
That really sucks. I guess I can see why Valve is not so permissive when it comes to one of their major cash cows. But it seems like they handled this really poorly by initially signalling permission for the project and then deciding otherwise at the last minute and after years of work.
Making my gaming space more comfortable. I work at home on my desk, so I’m also often tired of sitting there when I’m done with work. A few months ago, I purchased a projector, which I can use while comfortably sitting in an armchair. Playing games on a 100 inch projector screen just makes them look way more impressive as well, even though my normal screen is technically better in every way. I also play on my couch using my Steam Deck.
Assassin’s Creed. The actual gameplay is almost never as interesting as just walking around a meticulous recreation of ancient civilizations as a digital tourist.
I agree. Pokemon once was my favorite video game series, but it has been technically and to some extent creatively stagnant for quite some years now. And whenever people point that out online, there is always a vocal horde of fans coming to Gamefreak’s defense, saying things like “Pokemon never looked good”. Which wouldn’t be a good argument, but it’s not even true. Pokemon games were never technically advanced, but they had a simple, clean look in the 2D/2.5D era. S/V has some really appallingly low-res textures in places that wouldn’t have looked out of place on the N64. It just looks muddy and inconsistent to a point where it’s distracting from the game itself. At the same time it runs at sub-30 FPS quite often.
Probably the only good looking Pokemon games we got this generation were the “Let’s Go” ones. Those had simple but consistently good-looking graphics just like the older titles.
I was thinking of getting it, what’s up with Stalker 2?
It’s very buggy and an absolute mess from a technological perspective. The NPC simulation has been restricted to a tiny radius around the player, so you can for example see snipers spawn in when you get close to their towers. Even with that limited distance, the game is very CPU bound and performance takes a huge hit in populated areas. In general the NPC AI is pretty braindead and much worse than previous Stalker games. I’ve had to reload earlier saves a couple of times due to NPCs randomly getting hostile, the conversation UI staying permanently on screen and other progression stoppers. The graphics completely rely on TAA or DLSS and look like a checkerboarded mess without them. Despite all that though, I think it’s a pretty fun game and a remarkable achievement given the circumstances of its development.
Only thing I can think of are maybe the catching mechanics (which are straight out of Legends: Arceus). No idea if these would be considered unique enough to be patentable, guess we’ll find out.
I’ve been playing the new Guild Wars 2 expansion “Janthir Wilds”. Very enjoyable, with a nice setting and soundtrack.
I’ve bought Spin Rhythm XD on the recent Steam Sale. Quite a nice rhythm game, with excellent native Steam Deck support.
I’ve also been giving Deadlock a go. So far hasn’t really clicked for me though. Doesn’t help that I’m not a big MOBA player, the only one I’ve enjoyed so far is Heroes of the Storm.