It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.
I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.
This is a massive free content update for a 5 year old game and a $5 update for Switch 2 owners who want higher resolutions and more online features. No reason to try and find something to complain about just because it’s Nintendo.
Haven’t really noticed any change personally. What game was it btw? Having a positive experience with a game that is being negatively reviewed doesn’t necessarily mean it was review bombed. Especially when it comes to bugs and technical issues, which often won’t affect every single player.
I haven’t seen any meltdowns, no. Beyond being “Space Games”, they are very different games anyway. Yes, No Man’s Sky has had a very impressive development at an impressive speed, while Star Citizen… hasn’t, but Star Citizen is aiming for a completely different scale of simulation and detail.
I think it’s a fun novelty, but locking the actual software behind the Online+ Expansion pack instead of including it with the (no doubt expensive) accessory is a bit crap.
That’s fair, but I also don’t see a problem in voicing criticism about aspects of the game I don’t like. Especially if I do like the game as a whole. People should not see that as an attack on their personal enjoyment of the game.