A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.
Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.
I like “Traveler’s Rest” because the game doesn’t force you to keep regular hours at your tavern. If you want, you can spend the whole day crafting and restocking until you’re ready to deal with customers again.
Aren’t game purchases enforceable contracts? i.e. “I give you money. You give me game that works.” ? (I’m avoiding words like “good” because that’s subjective and it gets into a whole different discussion)
Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.
Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.