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NocturnalMorning, do games w Starfield player claims you can farm 100 levels in just 5 hours using this method

Alternative title: This one chest that starfield developers don’t want you to know

NocturnalMorning, do games w Godot Engine hits over 50K euros per month in funding

I think we need both. You can never have too much test coverage.

NocturnalMorning, do games w Godot Engine hits over 50K euros per month in funding

Nice, it’s been 6-7 months since I used Godot. Glad they got a terrain editor ported over.

NocturnalMorning, do games w Godot Engine hits over 50K euros per month in funding

It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.

NocturnalMorning, do games w Godot Engine hits over 50K euros per month in funding

Yeah, now I’m concerned this might happen with Unreal Engine, even though they’ve given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.

NocturnalMorning, do games w Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo

So they’re sorry people didn’t like the idea? Is that the message?

NocturnalMorning, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

I’m sure somebody somewhere has made both of those games in Godot. Lol

NocturnalMorning, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)

godotengine.org/…/whats-missing-in-godot-for-aaa/

NocturnalMorning, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Don’t know that I’d call Godot mature exactly. It’s still missing a lot of major features that both Unity and Unreal have.

NocturnalMorning, do games w Unity rushes to clarify price increase plan, as game developers fume

They’ll either do a complete reversal of the policy once they see the amount of games pulled from store fronts, or implode burying their head in the sand.

NocturnalMorning, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Godot is a FOSS engine.

NocturnalMorning, do games w Open source community figures out problems with performance in Starfield

AI is still pretty bad at writing code, and often makes up API calls that dont exist. I wouldnt get your hopes up just yet.

NocturnalMorning, do games w Open source community figures out problems with performance in Starfield

They released on two different platforms. PCs have so much variation in hardware, it’s not surprising there are issues with it.

NocturnalMorning, do games w Starfield’s Planets Are Covered In Thousands Of Dead Creatures

Gotta find something to complain about don’t we? If it isn’t hyper realistic, and has zero bugs, super interesting, and smart AI, must be trash…

NocturnalMorning, do pcgaming w Starfield is now available for pre-load on Steam!(116.21 GB)

No thanks, I’ll wait for the game to actually come out

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