I don’t feel that way about ffVVI at all. The story was fantastic. My only complaint was that some of the fights just felt like the eikons were damage sponges.
I was a bit young when nes, and snes came out. I am still quiet fond of super mario world 2. But my favorite consoles, hands down are N64, PS1, and PS2. They were really just figuring out open world gaming back then, and they hadn’t yet figured our how to make every game constantly online, and/or gaming as a service.
I will say though, a lot of the old games I used to love don’t hold up as well playing them as an adult. They are either super hard, or have weird camera and controls, especially 007 GoldenEye for N64.
Another one that turned out to be tedious and hard is Zelda Ocarina of Time, which really surprised me. I thought the game was the greatest game ever as a kid.
I’m fine not having this conversation anymore. I just gave a perspective from an engineer. No need to continue shitting on me. I’m not even defending the practice.
I highly doubt they used those cables maliciously knowing they’d go out right when the warranty expired. It was probably a cost thing, and they later realized (too late to fix it) during production sometime that the cables were a warranty issue.
Engineers don’t do thing maliciously with their designs. They pick things based on cost, and probably even raised the cable length as a risk/concern during the design and testing phase, and were overruled by the bean counters.
That’s why it’s called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.
And the whispers were an absolute stupid choice to put into the game.
I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.
But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.
I wasn’t even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.
It’s the fundamental changes to the story that really bothered me, that they made for really no reason.
Maybe they can stop changing the story of beloved remakes. That might help too. I didn’t buy rebirth, and I won’t buy it unless it’s used. The only way I can voice my disapproval of what they’ve done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.
Their comment is incredibly ignorant. They’ve been fed a steady stream of propaganda from a fire hydrant of fox News, that’s why they should go somewhere else. Down vote all you want.
Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.
It does if you’re using physics to simulate it. Sure, if it’s just part of an animation you’re not losing anything by having it. But if you’re calculating the physics in real-time, it’s costly. They do it for hair, clothes, and apparently boobs now.