I used to hate early access - why should we pay to test an unfinished game, when that's an actual job that people get paid to do?
but I've come to recognise that it's am important avenue for funding for many developers, and tbh, I don't think any of the early access games I've played have felt "incomplete" - perhaps lacking polish, perhaps in need of more content, but that's true of many full releases, and early access not only gets you these games at a reduced price, it effectively guarantees a large amount of free DLC as the game gets made more complete.
my only real complaint now is sometimes I like early access features which end up getting cut from the finished game.
imo people should be vocal. perhaps not angry; or, be angry with the publisher, who presumably pushed am unrealistic timeline/release of an unfinished product.
if people just accept it, because hey, they did warn us 🤷, that just sends the message that this is a ploy that can pay off.
we need to make it severely impact sales so that a) paradox feeds the developer the money needed to bring it up to spec, and b) thinks twice about doing it again.
I can't say I'm surprised. I was wondering whether I should jump in on day 1, since I played C:S 1 pretty heavily, and want to support the devs, but this definitely means I'll be waiting at least a few patches.
I always felt like the arm got the short end in the expansion. they just never got anything to parallel the krogoth.
their static artillery being shorter range also always hurt them in my vs cpu games. though the vulcan was pretty awesome of you could somehow generate enough energy to sustain its RoF.