Someone told me adaptive triggers work in some games on PS5 controllers, I don’t know why the VR controllers couldn’t do the same. Maybe I just heard wrong
They want people on the hardware as they don’t need to share a cut with valve on software sales. Makes it easier to pitch other services to users when they’re locked into your platform too.
PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC
Because they find them enjoyable? I like extreme metal. I know it’s a niche and I’m cool when people don’t like it, but I laugh in people’s faces when they tell me it’s not music.
Ok the customization looks great. I am a bit of a Ultramarines hater so being able to kit mine out as a Blood Angels Death Company will feel awesome. You can catch me on the battlefield screaming about Horus while crushing bugs.