I’m going to be able to cut down swathes of ‘nids with a heavy bolter so it’s gonna be at least an 9/10 for me. I just wish they’d let me play as a death company, I’m sick of Ultramarines.
Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.
Its best ongoing game, not best live service game. I think things like Stardew Valley or No Man’s Sky fit into this just like Cyberpunk did because devs should be praised for when they go above and beyond. I’d argue CDPR owed that to their fans but still, they mostly pulled it off.
Their fate is even sadder in my view, they’re now the live service aid studio. Hopefully Jim Ryan’s replacement can fix that because churning out live service games sounds like a horrible idea
Under Phil I think they’d be allowed a level of creative freedom but I can’t blame them for wanting to leave under Mattrick; he would have kept them on the Halo hamster wheel forever.
It makes 3 Billy a year according to them. Sounds like a tidy profit but you’re probably right that hikes will continue, especially if they start getting some better games out at a better cadence.
I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements
I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem
I’m not a huge survival game guy but I found this one really fun. I loved Honey I Shrunk the Kids as a child so that probably has something to do with it. Might have to pick it up again to see the updates.
I found it funny that they fought so hard to regain their independence from Microsoft just to sell to Sony a decade later. Seems like a ship of Theseus situation