MrBubbles96

@MrBubbles96@lemmy.ml

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MrBubbles96,

While I am impressed that No Man’s Sky pulled a 180 in the end and I doubt they’ll repeat the same mistakes with this, a dose of some skeptism is always healthy.

Also, doesn’t hurt to check what the thing looks like at release–we just had The Day Before pull the ol’ switcharoo on people, after all–and how it plays when it’s out before making a purchase (looking right at Cyberpunk the game vs Cyberpunk the game that was pitched to people, here…no amount of “it’s better now” is gonna bring the game that was hyped up before release/used “Work in Progress” as a shield to life. Not without a complete rework. Could also apply to the above The Day Before too). By all means, believe that the devs learned, I really hope they did, cuz as a Fantasy junkie, this looks like something I’d really enjoy…but also be at least a little cautious in what you’re gonna throw money at

MrBubbles96,

Fair enough. Just like Cyberpunk tho, they’ll never be able to give people the game they were hyping NMS to be. Unlike Cyberpunk, IMO anyways, it does get closer to it tho (and i give it brownie points because 1) they used the money they made and put it back into the game to fix their mistakes and gave these “expansions” to players for free, and 2) they never tried to downplay anything like CDPR did. They knew they messed up, admitted to it, and fixed it. None of this “oh, the game launched better than people make it out to be. It was just a cool thing to hate Cyberpunk” thing)

MrBubbles96,

I can kinda see why they went with Oblivion. For one, Morrowind would be harder to do because it relies heavily on invisible dice rolls and she stats of you vs the enemy for…basically everything. From hit chance, to if your spell is succesfully cast, to how much damage your armor (or the enemy’s) eats up. Unless they gut that entire system and do a more modernized one instead (like Oblivion/Skyrim’s)

Another reason i wanna say they picked Oblivion is because, frankly, it’s the middle redhead child of the “modern” elder scrolls main games. Everyone praises Morrowind and Skyrim, but Oblivion…yeah. I love it, it was what Skyrim was to many players, but yeah it can be rough in a lot of aspects. Sometimes even more so than Morrowind (YMMV. I could easily get used to Morrowind, even vanilla. Everytime i go back to Oblivion, I have to make myself look past the roughness to see the good stuff).

IDK, i see this as a great second chance for the game…and, foolish it may be but, I’m also hoping they restore Cyrodiil to the jungle it was hyped up to be in Morrowind and the pocket guides since the tech is there now, plus they no longer have to cash in on the Lord of the Rings movies. They won’t. But i can dream.

MrBubbles96,

It’s not so much the dice rolls that are the problem…but, they kinda are…let me try and explain what i mean

It isn’t so much that going back to Morrowind’s style of gameplay is a bad thing. Like you said, a lot of games do that and do it well, even today (Baldur’s Gate 3 does Dice Rolls for everything too, and its great) it’s more of is Bethesda going to keep it intact (either completely or modernize it) and risk potentially alienating the part of the fans that have only played Skyrim (A large part of players, at least from what I’ve seen) or are they going to scrap it and replace it with a more Oblivion/Skyrim system, thus potentially alienating the ones that are wanting an Elder Scrolls game to go back to when there were tangiable RPG mechanics in there (and that’s not assuming they don’t try and have it both ways…IDK how that’d look, but if you try pleasing everyone, well…).

Did that make sense? I’m kinda running on an energy drink and a dream atm

But really, i think it’s more of they looked at Morrowind, Oblivion, and Skyrim, and just went “out of those 3, Oblivion’s the one that could use the tuneup the most” (again, it’s the redhead middle child, sandwiched between the much more universally loved Skyrim and respected older Morrowind).

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