If New Horizons was your first animal crossing game and you were disappointed by the lack of personality that the villagers had, go play the original AC. Almost no customization options outside of your house interior, but the villagers have way, way, waaaay more personality. Not really surprising since, iirc the series was originally supposed to be focused on your interactions with the villagers.
My biggest complaint about Sims-likes is that the visual style always looks too serious. It gives me the feeling that whatever I’m going to do with my not-Sims, it’s gonna be something that makes me regret my real life.
You wanna know what I did the last time I played the Sims 2 though? I repeatedly held parties at my Sim’s house and then lured the guests into a room they couldn’t get out of. I also used the moveobjects cheat to collect police cars whenever a cop showed up to shut the party down. By the time I was done I had amassed around 70 urns, many hysterical immortal Sims (Sims with households can’t die while visiting someone’s house in the Sims 2), 4 Police cars and a fire truck.
The Sims has a mischievous air to it that tickles the devil on your shoulder and begs you to listen to them. None of the Sims-likes I’m aware of seem to have the same air.
No. It’s easier to go after the “good guys” than the bad guys because they’re easier to beat. They won’t use all kinds of slimy, underhanded tactics to fuck you over.
Edit: I don’t approve of the lawsuit against valve, but that’s the way of the world. Scummy companies and people have many tools they can use to drag you down to their level.
It appears to be part of a series of fake DMCAs. Some asshat has been going around dmca-ing sfm, Gmod, and tf2 maps under different names with a lookalike email domain.
I was speaking in a general sense. You’re right that it seems like an outlier, but it’s also possible they were playing on custom servers which could implement addictive mechanics like lootboxes. However, at the same time, it’s not the fault of Minecraft’s devs if a custom server has lootboxes. Again though, I was speaking in a general sense because I was replying to someone saying that gaming addiction is unproven boomer shit; and not about this specific case.
I mean, there kinda is. Gambling addiction is a fairly well known phenomenon and while the vast majority of games aren’t purely gambling, many of them do share mechanics with gambling games. One could argue that if a game shares too many mechanics normally seen in gambling and are associated with addiction, then gambling addiction could apply.
Another thing to note is that, if I understand correctly, the modern professional definitions of “addiction” aren’t exclusive to substance abuse but include anything that can cause someone to repetitively engage in a particular behavior despite any negative effects it may have. You could argue that if someone is engaging in gaming to the detriment of their own lives, then they’re addicted. That doesn’t necessarily mean it’s the developers fault though, people can get addicted to just about any system that triggers some kind of reward in the brain.
However, to add onto the previous statement, it is fairly well documented that some games (World of Warcraft is an infamous example) are specifically designed to keep players engaged for as long as possible without any regard for the player’s wellbeing. If a game has a lot of systems that are designed to keep the player hooked for as long as possible then it’s reasonable to argue that the game is designed to be addictive. The catch is that you’d likely have to prove that the developers were being intentionally malicious.
I think the reason why valve is doing this is because people might buy a game at a higher price, either on Steam or another storefront, and then complain that it was cheaper on Steam or another storefront and start demanding refunds or demand that Valve reduce the game’s price on steam.
What do you do then?
If you don’t address it, you’re automatically seen as the asshole even if it was the developer’s choice.
You can give out refunds, which makes you look like the good guy, but that also looks bad to companies like Visa or PayPal (my understanding is that large numbers of refunds tend to look bad to payment processors, even if the refund was initiated from the company and not the consumer). Granted, Valve is a big enough company that they shouldn’t have issues with that kinda thing, especially since they already offer refunds, but my understanding is that it still doesn’t look good to payment processors and can make them upset.
You can ask the developer to reduce the price on steam, but what if the dev says no?
You can force the dev to reduce the price, but now you’re even more of an asshole.
You can lower the cost on your storefront and cover the difference yourself, but now you’re potentially losing money. That, if I’m not mistaken, is actually anti-competative from a legal standpoint.
You’re kinda screwed if you’re trying to be the good guy.
That’s not even getting into how bad it looks if it’s cheaper on steam than somewhere else when you have a marketshare as large as Valve’s.
IT’S MUCH EASIER TO SEE WHEN THINGS ARE IN MOTION. EITHER WAY, IF SOMETHING MOVES, SHOOT IT. NO ONE CARES. EVERYONE IS EVIL. YOU JUST WON’T GET PAID FOR THE BODY. YOU’LL GET THE HANG OF IT IN NO TIME.
LISTEN UP ASSHOLES. IF YOU HAVEN’T PLAYED THIS GODDAMN GAME, GO DO IT. YOU HAVE NO EXCUSE. EAT SHIT, PLAY CRUELTY SQUAD. I WILL NOT TAKE NO FOR AN ANSWER.
Suing valve. Like, valve is the only company I’m okay with having the amount of marketshare they currently have. I’m legit worried that if they go too hard on the lawsuit, it could result in the monkey’s paw curling (“I wish valve didn’t have so much marketshare” “granted: steam has been spun off into its own company. Without steam, valve goes under and “steamcorp’s” new management goes public”)