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MossyFeathers, (edited ) do games w iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games
@MossyFeathers@pawb.social avatar

That’s great. But how long until I can play Balatro on my iPod Classic?

(I love that indie devs occasionally port their games to nonsensical or obsolete platforms)

Edit: I actually think Balatro would translate fairly well; assuming the iPod Classic has enough ram and CPU to run a visually stripped-down version. When I had an iPod Nano I played solitaire almost obsessively. The controls were a bit slow due to the limitations of using a clickwheel, but they actually worked really well.

On a side note: does anyone know if capacitive clickwheels still under patent, trademark or whatever was keeping other companies from using them? I loved the way the iPod clickwheel felt and it sucked that no one else had a 1:1 replication of it.

MossyFeathers, do games w Any game with a forced stealth section needs to have it as a warning so you know not to buy crap.
@MossyFeathers@pawb.social avatar

I was reading your definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.

MossyFeathers, (edited ) do games w Any game with a forced stealth section needs to have it as a warning so you know not to buy crap.
@MossyFeathers@pawb.social avatar

Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.

While I disagree with your comment on the definition of “enshittification”, I agree that forced stealth sections are just bad design. I remember those have been a thing for a long time now, and before then it was ice levels.

Copying from a later reply: I was reading their definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.

MossyFeathers, do gaming w Godot fork- Redot emerges after recent events within the Godot project.
@MossyFeathers@pawb.social avatar

recent events within the godot project

What recent events? Why don’t you tell us what these recent events are? Would you, perhaps, care to expand on what these recent events might be? Because it seems like if you’re crying about that, then maybe you’re not a nice person.

MossyFeathers, do games w After 11 years, Xbox One emulators are finally coming to PC - but they're not actually using emulation at all
@MossyFeathers@pawb.social avatar

I couldn’t get through Halo 4’s campaign when it was released as part of the MCC, nor was I able to get though Halo Infinite’s (it wasn’t bad, just… meh; nowhere near as good as the Bungie campaigns but not trash either, just not as good). I would still like the option to play Halo 5 on PC just so I have the ability to play the main campaign, plus I’ve heard it’s the best multiplayer Halo? But yeah. Even if I never actually play it, it’s nice to have the option.

On a tangential note, I think 343’s Halo games would have been considered good if it wasn’t for Bungie’s Halo. I don’t think their campaigns are honestly bad, per se (though again, haven’t tried to play H5), they’re just bad in comparison to the “OG” games.

MossyFeathers, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
@MossyFeathers@pawb.social avatar

No, no it wouldn’t. You’re still using math, you’re just using a different language. If apple bananas becomes apple pears after being hit by a bullet, you’ve changed the value. That is what math describes. You cannot avoid this. This is how computers work, and math is just another language to describe things. Even if every health value is a string, you still need to keep track of which string is currently in use so that you know when to kill the player. That requires math. That is what they’re talking about. It is not the in-game health indicator that is public domain, it is the actual health value in RAM that is generated and modified during gameplay.

It is better this way. Copyright is already abused to hell and back, if they expanded copyright to cover this kinda stuff then it would potentially destroy things like right-to-repair as companies could claim copyright infringement on anything that modifies their code.

MossyFeathers, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
@MossyFeathers@pawb.social avatar

What this is saying is that the Minecraft world would not be under copyright, but anything the player built in that world would be. So you can’t copyright the world itself, but you can copyright any human-made constructions in that world.

This is wholly preferable to the alternative options which could result in things like being able to copyright AI-generated works (applying his logic to AI, they’re basically saying you can copyright any edits to an AI-gen image, but not the image itself because that was AI-gen).

MossyFeathers, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
@MossyFeathers@pawb.social avatar

…yes? Changing the language or the way it’s presented doesn’t change the math behind the scenes. That’s not how computers work.

MossyFeathers, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
@MossyFeathers@pawb.social avatar

The symbols would be copyrighted, but the actual behind-the-scenes value (i.e. 20/100, 62.5/1200, etc) isn’t. That’s what they’re referring to.

MossyFeathers, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
@MossyFeathers@pawb.social avatar

I mean, this is a pretty normal distinction afaik (human vs non-human creations; afaik non-human creations almost always have any human copyright claims voided when challenged).

Imo what makes this special is how precise he’s being. If I understand correctly, he’s basically saying that the code for the health bar is a human creation and protected by copyright, but while the code to change the health value might be human-made, the actual values are machine-made and not under copyright (there’s probably a lot of nuance I’m skipping over, but my understanding is that’s the gist of it).

MossyFeathers, do gaming w passing on treasures
@MossyFeathers@pawb.social avatar

There are still companies that make physical copies, but typically it’s in limited quantities and sadly I’ve found that most of them (especially one of the big ones, LRG) can be pretty scummy. I think the only two I’ve found that are worth buying stuff from are iam8bit and fangamer.

MossyFeathers, do gaming w passing on treasures
@MossyFeathers@pawb.social avatar

Meh, give it another 10yrs and Wii games will be selling at the original prices. Rip game/vintage computer collecting. You were a fun and inexpensive hobby until the rich assholes got to it.

MossyFeathers, (edited ) do games w What are your favorite racing games?
@MossyFeathers@pawb.social avatar

I was curious enough that I looked into it a bit and it sounds like the difference is negligible at this point because they added keyboard binds for partial presses in response to analog keyboards(?). Again, I haven’t played TM2 or anything after, last game I played was TMUF/TMNF, so I haven’t tried using them myself, however when I was looking to see what the kb/controller/wheel split was I found a lot of people saying that there isn’t a strong reason to use one over the other anymore due to the new binds.

Edit: it actually makes me kinda happy to talk about this. I loved the games as a teenager, but they were too niche and I never had anyone to talk to about them.

Edit 2: damn, I remember finding the OG game at Fry’s and thinking it looked like the coolest game ever and getting confused when no one else thought it was sick as fuck (everyone was into Halo and CoD, and tbf, I was into them too; but I had patrician tastes that spanned multiple genres, not like the casuals I grew up around u.u)

MossyFeathers, (edited ) do games w What are your favorite racing games?
@MossyFeathers@pawb.social avatar

Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.

At least, I was sure that’s what I’d read.

Edit: that may have been before TrackMania 2, I’m not even sure if Nations supports analog controls. I haven’t played any of the games after Nations/United.

MossyFeathers, do games w What are your favorite racing games?
@MossyFeathers@pawb.social avatar

TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.

As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.

This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).

Play TrackMania. Is fun.

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