@MeanEYE@lemmy.world avatar

MeanEYE

@MeanEYE@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MeanEYE,
@MeanEYE@lemmy.world avatar

Am not sure there’s a way for them to release HL3 and don’t disappoint huge number of people. Not because they suck at making games but because expectations have grown so so so much they are downright unachievable now.

MeanEYE,
@MeanEYE@lemmy.world avatar

nVidia did it to promote RTX cards. No other reason.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

MeanEYE,
@MeanEYE@lemmy.world avatar

In addition to that:

  • Atom RPG;
  • Dead Cells;
  • Into the breach;
  • Shadowrun series;
  • This war of mine;
  • Dust - An Elysian Tail;
  • Broforce;
  • Bastion;

Many more of course.

MeanEYE,
@MeanEYE@lemmy.world avatar

I would. But I didn’t play a lot of their games. Bastion is kind of unique. Story is pretty linear but its structure is quite a novelty. There’s an awesome narrator that is telling the story, but he reacts to everything you do and has a snarky sense of humor. Game is well designed action RPG with a good variety of weapons and in my eyes very little replay value. Still worth the asking price though.

MeanEYE,
@MeanEYE@lemmy.world avatar

So many Bros.

MeanEYE,
@MeanEYE@lemmy.world avatar

I agree, as should salaries of employees. Every hour you produce something measurable you get paid. See how far that idea goes.

MeanEYE,
@MeanEYE@lemmy.world avatar

So much this. Because optimization part is not guaranteed to come. There are many number of other developers who have done exactly this. Promise specific things, you purchase the game only for them to go… yeah about that optimization thing, it’s far easier if we just change minimum requirements and let the hardware grow into it. After we’ve already paid of our investment.

MeanEYE,
@MeanEYE@lemmy.world avatar

If you had an option to pay the full price in installments then such excuse would be acceptable to a degree. As it stands now you bought what’s made and then some plans on top of that. Plans that might not come. Sure developer might be trustworthy but they have no legal obligations to fulfill those promises.

MeanEYE,
@MeanEYE@lemmy.world avatar

Getting rid of Bobby Kotic would be priority number one if you ask me.

MeanEYE,
@MeanEYE@lemmy.world avatar

Yeah, never thought I’d live the day to see it but here we are. Blizzard use to be the darling of all gamers, only one who did things right and released games when they were actually done. Then money hungry shitheads took over.

MeanEYE,
@MeanEYE@lemmy.world avatar

Let me dream of some clause in this contract which he breached and no one dared point it out. Ruined reputation or something.

MeanEYE,
@MeanEYE@lemmy.world avatar

Haha, again? Oh boy…

MeanEYE,
@MeanEYE@lemmy.world avatar

I read the first line of your comment and said to myself “there’s no fucking way Yves quit”… and I was right. Ubisoft is a shit pit of this world.

MeanEYE,
@MeanEYE@lemmy.world avatar

Not misremembering, it’s Ubisoft after all and Yves loves his sexually assaulting friends. And he said he was sorry for liking them, mkay… that makes it not so bad… in his head at least.

MeanEYE,
@MeanEYE@lemmy.world avatar

Surest sign there’s flame under Blizzards feet is their support for Steam.

MeanEYE, (edited )
@MeanEYE@lemmy.world avatar

That’s what I always said, why use Epic store? As a user you get worse treatment. Sure price is the same or they give you some discount but number of services offered is far from being on par with Steam. No family sharing, no refund policy, no cloud saves, no networking system, no streaming, no card collecting, no steam play. I might not use or desire all of those but some people do.

The fact Epic had to resort to extremes like timed exclusives just meant I dropped those developers off of my list of wanted games as it only went to show they are willing to sacrifice your inconvenience and happiness for some extra money. For them it was probably making sure project succeeds but in the end I don’t care about them if they don’t care about me.

MeanEYE,
@MeanEYE@lemmy.world avatar

It’s not a hard thing to get. Over the years Valve has had relatively low amount of blunders and for the most part they were of the misjudging customer base kind but ultimately they have been very consumer oriented and have provided great value for the money. From universal refund policy to family sharing and similar. Their service consists of many benefits for the consumer but all of that is charged from the developer. Very hard not to like such approach.

Epic on the other hand did the opposite. They catered to developers and inconvenienced consumers. You get to pay the same price as everywhere but you are forced to get exclusives from them and you don’t get any of the benefits Steam has. Am in fact surprised it gained as much popularity as it did. Goes to show people will sell their own pride for occasional free game you don’t even get to chose.

MeanEYE,
@MeanEYE@lemmy.world avatar

I think you got the whole thing mixed up. Sure Valve takes a huge cut, but if game does poorly Valve earns less as well. So there’s an incentive from both parties to make sure game succeeds. But in the end Valve makes sure you as a consumer get your money’s worth, hence why they even added no questions asked refund policy. Policy which has resulted in more purchases than before, because risk of not liking the game is non-existent now.

Epic on the other hand is forcing users to buy into their ecosystem by way of exclusives. Developers use this to make sure project succeeds even if it’s not good. That is to say they get the money regardless. But this model is not sustainable as Epic has to earn money at some point so number of exclusives will be lower and lower. At the same time they are encouraging developers to not try as hard to polish the game since they get the money regardless.

Fundamentally approaches are completely different and Steam’s approach can’t fail because they cater to customer while Epic is just trying to force people away while offering subpar service. And whoever holds the money holds the power.

MeanEYE,
@MeanEYE@lemmy.world avatar

While 30% is high it seems developers consider it acceptable since number of games Steam releases is not reducing. Any one of those developers can decide not to publish on steam and go that way, but in the end I think Valve’s service offers so much exposure that it’s worth considering.

Getting 100% of 1000 sales is not the same amount of money as getting 70% of 30000 sales, especially when it’s a digital distribution where copying bytes costs nothing. Steam also offers bunch of other services as well, things like networking, cloud saves, streaming and similar all of which cost money to maintain.

MeanEYE,
@MeanEYE@lemmy.world avatar

Developers would for sure do that, if it were possible. Who wouldn’t take more exposure to their project as a beneficial thing. Problem is probably in legal part of releasing stuff.

MeanEYE,
@MeanEYE@lemmy.world avatar

Similar refund policy, but not the same. Epic refund policy marks all the games with in-game currency and purchases as non-refundable. Am not sure about the rest and whether developer can set a game to be non-refundable. It seems they have worked on adding a lot of features, however they are still lagging a lot behind Steam and there are many more things than just cloud saves and refund although those are big features. Steam Play for example which allows Linux users to play any Windows game and by extension makes SteamDeck a possibility. That one is huge. Family sharing is also a big thing. Chat and voice communication, etc. There are plenty of those not implemented yet.

MeanEYE,
@MeanEYE@lemmy.world avatar

That’s the whole point. If people prefer to buy it on Steam, then that’s it. Forcing people to move away to other store due to exclusive deals and similar means only making people with money more annoyed and more inconvenienced.

MeanEYE,
@MeanEYE@lemmy.world avatar

Can’t remember when was the last time I shelled out 60€ on a game. Indie titles are usually where the fun is at. Good story, acceptable graphics and awesome gameplay. I don’t need UHD mega giga textures to have fun.

MeanEYE,
@MeanEYE@lemmy.world avatar

How is it backing them in the corner if they have elsewhere to go? No one is forcing people to publish on Steam.

MeanEYE,
@MeanEYE@lemmy.world avatar

How does that quote from Douglas Adams go:

It is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it… anyone who is capable of getting themselves made President should on no account be allowed to do the job.

MeanEYE,
@MeanEYE@lemmy.world avatar

Indeed. And it’s a system where everyone benefits. As opposed to currently popular philosophy of “milk it while you can” from big publishers.

MeanEYE,
@MeanEYE@lemmy.world avatar

Am not sure I have ever overpaid a game on Steam. It’s either same price everywhere or I get it at stupid discounts during sales. There’s no pretending. Valve even said it there are things in place should Steam ever disappear you get to keep your games.

MeanEYE,
@MeanEYE@lemmy.world avatar

Am not sure EC would let that one slide as they really like multiple companies competing for same slice of market. That way everyone benefits. Microsoft was already kicked in the teeth for Office and browsers back in the day for trying to dominate the market.

MeanEYE,
@MeanEYE@lemmy.world avatar

People actually need to stop doing Bethesda’s work for them. Release after release they just push out buggy and unfinished product and community fixes it for them while they somehow take credit. FO76 was a huge mess exactly because people couldn’t fix it. Bethesda is bad, and people need to see it as such. Paying full price for their products is downright insulting.

MeanEYE,
@MeanEYE@lemmy.world avatar

Typical Bugthesda. Am only wondering how did they get this big by only releasing buggy products. I can’t for the life of me remember a single product they have made that wasn’t buggy mess that community fixed for them time and time again without any compensation. Not only that community didn’t get any compensation, Bethesda tried to sell their work and pinch some more money.

MeanEYE,
@MeanEYE@lemmy.world avatar

Why would they. Corporations are always most amount of money for least amount of work. Bethesda is lucky, people claim they love their games after community patches them. So they pay full price and never finish anything.

MeanEYE,
@MeanEYE@lemmy.world avatar

If by rough launch you mean pretty much omitted majority of things they said will be in the game, then yes. Rough launch. And here I am worrying when indie devs don’t have enough time to fix minor bug in their games.

MeanEYE,
@MeanEYE@lemmy.world avatar

It strikes me as odd just how much fanboys can stretch their fandom of anything. Promise space and universe, best and the biggest ever. Deliver local park bench in average texture quality. Then after, now mandatory, apology JPEG on Twitter they release HD version of same texture and everyone goes “ooh, aaaah, it’s good now”. As if the rest was never promised. One needs look no further than Crowbcats videos for these downgrades.

Only company that did the right thing was Hello Games, who sat down and worked their ass of and gave all the fixes for free and implemented everything promised.

MeanEYE,
@MeanEYE@lemmy.world avatar

Well, the loop is no longer necessary apart from fixing your ship. I played it that way and completed a game without a single base. I had to place some buildings to progress with initial quest line but I never maintained it or got back to it for anything other than to progress quest line.

As for content, yes, there could always be room for more but it’s far from empty and boring. You can manage fleets now, manage villages, do daily quests with other people, etc. There are things to do. Things to discover. Hunting for unique ships is especially interesting as they are located in specific planets and specific universes so use of gates is necessary.

So far game had many DLCs, all of which were free. They sat down and worked hard until game was complete. CDPR on the other hand still doesn’t have many things they’ve promised and now there’s DLC for 30€, while base game is still 60€. Still unpolished and buggy, lacking content promised initially.

MeanEYE,
@MeanEYE@lemmy.world avatar

Oh for sure I’ve played better games and I can’t call it great. It’s an okay game and I have similar amount of hours in it. But I think company needs to be praised for not doing what virtually every other company does these days and that’s to make an apology video claiming it was a good lesson for them and next time they’ll do better and to thank us for trusting them with our money. But they had no issue selling pre-orders, ultimate and platinum editions while fully knowing product is not finished.

MeanEYE,
@MeanEYE@lemmy.world avatar

And yet another free DLC from Hello Games. Even if you don’t like the game, you can’t really be mad when they drop content updates for free like this on a regular basis.

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