Pocketpair goes on to say that Palworld has been claimed to infringe on three patents held by Nintendo and The Pokemon Company and that part of the damage is required as compensation....
No, just no. You compared it to a very single game that can run all of that from a single back end. I created a similarly simple economic simulation in an Excel sheet from a single supply/demand curve in college, in a weekend.
And then you go on to knock them for not being feature complete when they tell you that themselves. They absolutely are still developing, they’re releasing the second system in the next big patch.
Nobody is going to argue with you that it’s had issues. But at least give it a fair comparison. That’s what’s got people upset.
Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
I have literally never seen that in a game. Every single MMO out there abstracts it’s economy unless it’s a specific world event requiring x number of deliveries by players to trigger. Stop holding SC to unrealistic standards.
Because they’ve got about a million things to do. So yeah, it’s pretty basic gameplay right now. Nobody is denying that. But to reduce multiple engine switches, court enforced stop work orders, and assets in production to “they spent everything over a decade and all they have is a jpeg”, is just ridiculous.
I agree, events are common. But there is no MMO that uses that setup as a basis for it’s economy. The basic economy behind trading mechanics is always abstracted because you can’t risk the players crashing the economy. Games have tried and they’ve always gone back to an abstracted system just like Star Citizen.
And every ship they sell started out as a jpeg. Every single one of them. That they aren’t done turning them into game assets doesn’t mean they will stay that way.
Those are actually just for show. We’ve let like 3 companies buy up all of our grocery stores too.
We’re finding out that anywhere our laws say the government can hold rich people accountable or rich people should do something it actually means they can just do whatever they want. Even the hard line laws like price collusion have gone unenforced for decades now. And now that there is an (a single) enforcement action, it’s a civil suit that’s not even threatening to cost them more than they made.
@Intensely_Human is correct. ISPs sign contracts with your city or county (depending on state/province laws) for a designated area. They are the sole provider of one type of Internet there. So you have one cable company and one phone line Internet company. The exception to this is the wireless companies that you buy your cell phone line from. Some cities may allow a second choice in one location but it’s not common outside the largest cities.
From the customer point of view, when you move in you are told what cable company serves your area. Then you have a choice of cable, phone line, satellite, or cell phone. Our government pretends that choice makes it not a monopoly.
Also, municipal run Internet is explicitly banned in many states. So if a town doesn’t like any of the options or no private company will serve the town, they cannot setup their own.
Thank your regulators then. There are very much still a thing. Not because they need to be. But because they allow ISPs to make more money by setting arbitrary limits.
I’m not the guy you responded to, I’m just pointing out that it is a full monopoly. Which is important because part of the story they sell is that the ability to pay thousands of dollars in moving costs is a reasonable cost of switching providers. We’re never going to get the situation changed if we don’t acknowledge that it’s a full monopoly, complete with rent seeking.
Unpacking compressed files will always be cheaper in Internet usage. And if they wanted to go this direction they could have just streamed the output for far cheaper usage as well.
They literally picked the highest bandwidth way to do this.
It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their dara caps super easily.
I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.
I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.
Yup. We’ve gone beyond realism and any sane level of graphical fidelity. In a game about fighting, exploring, and trading in space. I still think when they release the game they’re going to be in for a surprise when reviewers rake them over the coals for having survival game mechanics. That’s fine on a multiplayer survival game, but if the new extraction shooter is anything to go by, reviewers are done with that stuff getting added to other games. (It has a mechanic where if you run out of water you lose everything. You can only realistically have a couple days of water. So F to that Disney vacation, Daddy has to login to farm water.)
That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.
So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...
Crafting armor is 100 percent superior to found and bought armor. But if you don’t like crafting, the found and bought stuff will get you through. Also don’t sell or dump old crafted armor pieces, you need them to craft the next tier up.
I mean it’s definitely an ending worth seeing. So 3 playthroughs. And then all the other variable ending stuff. Let’s face it we all YouTubed the other endings after our second playthrough.
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