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Lols, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall

they cant invalidate the feeling of being upset when something that used to be free (modding games) is no longer free

modding games is still free, so your feeling of being upset wasnt valid in the first place

Lols, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall

it’s like theyre making a non profit for the money, except the without the making a non profit part

Lols, do games w Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield

hiring modders, which is what folks have been telling bethesda to do since skyrim, is bad and lazy actually

Lols, do games w [MEGATHREAD] Starfield - Your experiences!

this was more a result of them biting off more than they can chew than an actual lack of skill

obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable

Lols, do games w [MEGATHREAD] Starfield - Your experiences!

i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

Lols, (edited ) do games w [MEGATHREAD] Starfield - Your experiences!

scrapping their engine is a terrible idea, and folks need to stop repeating it

just shows that you dont know what engines are, do or how they evolve

Lols, do games w [MEGATHREAD] Starfield - Your experiences!

valves new games are still running off code from gold source

‘engine old’ means extremely little and i wish people would stop parroting it

Lols, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be

Lols, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

iirc they have focused on QA significantly more than with their previous games

Lols, do gaming w Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’

from what ive seen, most of the issues with the engine folks have are in fact not issues with the engine

Lols, do gaming w Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’

76 has actually made me pretty hopeful for the direction of bethesdas games- it includes a return to older style dialogue, introduced more skill checks and the like, featured a more cohesive world and generally seemed like it went back on the simplification a fair bit

starfield similarly seems to be more of a return to form for them, focusing more on character builds, an expansive trait system etc

it is also being worked on heavily by the lead quest designer for far harbor iirc, which is absolutely a good sign and is setting my hopes high for a deeper, more complex and more forked main questline than Bethesda usually goes for

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