Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in...
Fiddling with the script engine can lead to unexpected results.
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.
I am not talking about the game design. I am talking about situations when developers purposefully check if the player cheats or makes something strange and then developers intentionally make things worse.
Sometimes devs intentionally punish players for struggling with the game angielski
Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in...