I don't think we're going to get the dos2 level of tools, simply because it would become a competitor to wotc's fabulous virtual tabletop microtransaction simulator.
Nah, that's her kinda bad ending. They cut the good good ending.
There is another ending for her involving the upper city(cut at the last minute due to performance issues) and I suspect the purified metal you get at the factory that involves her staying.
This. If you like the mechanics of bg3, go play Divinity Original Sin 2. It has a lot of the same enhancements that Larian added to dnd for BG3. Including more comprehensive elemental fields and height mechanics.
And it has a great modding community.
The sad part about Larian and BG3 is I was hoping for a definitive edition that gave Karlach her good ending.
Morrowind was amazing because it is a hand built world. Oblivion had the same core error as Starfield: an overreliance on procedural generation.
For Skyrim they did it right. Just the right amount of procedural generation with enough manual work that things worked out.
You can't overlook the modding scene either. Oblivion had a great mod community with a lot of people getting into it and cutting their teeth there. So when Skyrim came out they were experts and made a lot of amazing mods, particularly framework mods.
But almost all of them are done and gone or corrupted into paid mods(e.g. Elianora, Kinggath(FO4)). So Starfield will never get a good modding scene because the core modding community doesn't exist now.
They do their prime bundles for a decent chunk of money. But it's also a really good deal just for the paid currency.
And you can get the same things in game for free.
So how much is the actual item vs the currency?
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
Don't forget how he abandoned PC gaming when Unreal Tournament 3 bombed after they released shitty mid tools and the modding community they built up over UT 2k3 and 2k4 dissolved.
First did it in Kotor because the female PC had much more fun conversation choices with Bastilla(namely she'd be a catty bitch towards you and it was hilarious.)
Then in Elder Scrolls Oblivion because if you wanted to look good, all of the best looking clothing and armor was for CBBE body.
Mass Effect 1-3 because the female PC had better lines and better inflection on the sarcastic lines.
World of Warcraft as a blood elf because when I tried it for shits n giggles I made 25 gold in the first hour of play from people just throwing gold and items at me for no reason.
The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.
With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.
But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.
The trick is that they want paid mods so they can do nothing and get a decade of profit. Consider that many of the mods on Nexus have millions of unique downloads.
Even if they charge 3 bucks a mod and get a third of it, that's tens of millions of dollars with zero effort on their part.
But the primary issue is that the current modding framework they're pushing onto Skyrim doesn't support framework mods, so none of the big mods Skyrim is known for, and have kept it alive so long, could happen.