Yeah, it’s strange. Our game has ballooned in popularity on stores - but as far as our reporting tools are showing, not a single person has installed it, ever.
The funniest thing about Apollo was, I hated his game - because of everyone apart from the man himself. Then, his name was disassociated from the two following games, but I really enjoyed his storyline in each.
There are accusations that new backstory for him was forcibly shoved into Spirit of Justice, but I disagree; when you’re playing a game in isolation, I think it just doesn’t work well to have too many lingering plot points to be resolved in future - it made sense to only feature story beats that will reach some resolution.
The Series S and Game Pass have shown that people like discounts; so either competing console is going to run into issues attracting customers if they never offer them in any form. That’s currently an issue for the Nintendo eShop.
They claim that repeated installs will not be counted. How do they define repeated installs?
It’s worth clarifying - because it’s easy to imagine some script kiddy that hates a certain dev or just wants to mess around, who does whatever they can to make a botnet of false accounts repeatedly installing some free game or demo.
Given current events, it seems very plausible to me they got at least one - but let’s not pretend it means the backlash is all wrong and we should start giving up all indie revenue to the great lord engine provider.
That doesn’t match with what I know; they make lots of individual expansion bundles, each with a fair amount of content.
The metric of “How to buy EVERY scrap of content for the game” is generally disingenuous, since most of its expansions are best enjoyed on their own, and you’d likely get tired of them after a few unless you really enjoy The Sims.
I’ve felt this same way about content creators complaining about YouTube. It’s far too risky to develop your life plan around a particular company continuing their service.
Something I think people miss is, at any point in the future anyone can make any inane pricing decision, and people are screwed in lieu of response.
The one apple seller in a town that sells all kinds of baked goods jacks up prices of apples to $100 each. There will be an outcry, people will scramble to get another apple supplier, and in the meantime they will have a hard time putting out products.
This is basically what we’re seeing now: Inane pricing hurts everyone, we just need to make sure overall it hurts Unity more. I can only imagine we ever see this type of thing from crazed MBAs that are increasingly out of touch with reality and consequence.
Looks cool so far; my worry is having the transformations effectively each just play like completely different, mediocre games; instead of each adding new twists to a form of core gameplay.
Of course, it’s an early trailer, so maybe I’m just not seeing enough of it.