Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Katana314, do gaming w This is why god invented transmog

It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.

  • Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
  • Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
Katana314, do gaming w A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it

People pretty often completely understate the Vita’s popularity/lifespan. Less than the 3DS for sure, but early metrics were stupidly counting hardware sales when it was moving early to digital.

In Japan it stayed popular long after the USA stopped talking about it.

Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.

That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.

Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

As much as this seems like an obvious ask now, I feel like there’s a lot of tightly pressed popular indie games now where this would be impractical, and require constant maintenance to have a “private server” version ready for the game’s end of life.

Take Helldivers 2. Their lobby system (the ship) is wrapped up around this online representation of the global war effort. Sure, there’s ways to change the game for a simplification with a Join Server By IP system, but that’s UI development you’d have to do while the studio still has money to do it - before some decline towards expiration. Often, it would have to somehow elevate priority above other bugfixes and expectations that are taking charge during the popular phase, especially since it will involve the core networking problems.

So, like anyone, I want this; I found Knockout City fun and it sucks we don’t have it anymore. But realistically, I also understand how this situation can happen.

Katana314, do games w Will Smith Zombie Game No One Has Heard Of Bombs

Any chance a lot of the money got funneled somewhere else and the actual game had some tiny budget?

Katana314, do games w Will Smith Zombie Game No One Has Heard Of Bombs

What would be cringingly terrible, but entirely possible, is if Will DID record lines for his character, but content pipeline faults/laziness or programming errors mean it doesn’t play ingame.

I even feel like that same circumstance has happened before…

Katana314, do gaming w GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay

I don’t really follow what “on the same balance” means; I guess it’s simply that the benefit far, far outweighs the negative? Or, that the negative should never be mentioned because it implies benefits behind something horrible?

I can marginally understand the latter. It’s a bit like trying to praise a piece of artwork on its own (because it’s a really amazing piece, and it could even inspire other people) while trying to set aside that its artist was a terrible person who deserves no recognition.

Part of the reason I bring it up is, I’d like to hear more vocalizations on whether these things should exist. Under a certain forward-thinking mindset, it could be that neither GTA 6 or Elder Scrolls 6 ever comes out - or they cost $100 and take 10 years, to adequately pay the developers and give them healthy time off. The math is never straightforward, of course, but it’s something of a thought experiment to get people to think about what they care about most.

Katana314, do gaming w Critically acclaimed Dragon's Dogma 2 hits "mostly negative" on Steam after players raze it for microtransactions

Feels a bit like if they had DLC for ammo in a Resident Evil game. The design of those games is very clearly intended to be around partial ammo starvation, to get you to aim better, choose varying weapons, and sometimes run away. But, I can imagine a small team of publishers deciding “People want ammo? Let’s let them buy it!” It’d be very easy for players to presume the base game has been made worse as a whole, and that opinion will become hard to quantify - unless very nuanced reviewers can just pretend the DLC doesn’t exist.

Katana314, do gaming w GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay

I generally agree with that, and yet we have a lot of it around that people lament being “not perfect” or demand more of faster; so there’s societal pressure to keep it up. It also feels terrible to have appreciated something amazing, but then afterwards learn its creation process essentially involved boiling kittens or something.

Katana314, do gaming w Critically acclaimed Dragon's Dogma 2 hits "mostly negative" on Steam after players raze it for microtransactions

“They” is far, far, far too encompassing a word. If you’ve worked in any organization such as this, especially these days, they involve so many different companies (yes, more than one studio works on a game now) with so many different teams all under a publishing studio whose head may never have even played any of this genre of game.

So, a developer in one studio is often just trying to make a good RPG in their debug build (and insists no/light fast travel for world-immersion reasons), and only hears over the grapevine “Wait…they took the complaints about no fast-travel and made it a DLC? That sounds terrible, gamers will hate that.” Multiple people across the credits can have varying intentions.

Katana314, do gaming w GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay

I completely agree with that, which is why the first thing I said is I prefer a world where we don’t have those.

I can still admit the pyramids are nice to look at - but if I’m reminded of the kind of human cost put into creating them, I’d rather not have them.

Katana314, do gaming w Critically acclaimed Dragon's Dogma 2 hits "mostly negative" on Steam after players raze it for microtransactions

Wouldn’t that mean the reviewers were starved for fast travel, and would have thus complained about it? That seems to be the narrative a lot of people are suggesting - that the DLC makes the game playable.

Unless I’m misunderstanding and reviewers got infinite fast travel.

Katana314, do gaming w Critically acclaimed Dragon's Dogma 2 hits "mostly negative" on Steam after players raze it for microtransactions

I saw this same thing with games like Dead Space 3. They included a cash shop, very likely hard-pushed by some asinine executive. But, you could tell by playing the game, the majority of developers likely tested with that feature off. Was it a fun game? No, but resource starvation was not the reason for that.

Basically it feels like the hands trying to microtransact for singleplayer games are not the same as the ones designing those games to begin with. It still deserves negative attention, just nuance.

Katana314, do gaming w GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay

There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.

When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.

Katana314, do gaming w GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay

I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.

Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.

In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny