I vaguely remember The Matrix had an MMO that apparently evolved the lore in some crazy ways. And I’m going to guess they abandoned that for the new one.
I could in some ways understand their pursuit of emulators when they’re monetizing those same games currently (even if I disagree with their pricing structure on them). What really got my goat was when they went after Garry’s Mod animations, a medium that has promoted their visibility and never conflicted with their software sales in the slightest.
Suppose that on some level, this was possible. You wouldn’t see nice, cozy instances of people who’ve finished their old collection selling them to low-income folks that just got their first Steam Deck. You’d put some games on sale for $10, and an automated Python script would automatically buy them and put them back up for sale for $49.98, one cent less than the new copies being sold.
When literally every single digital copy of a game is “equivalent”, the used games market just doesn’t make sense - although there’s a hundred third-party sites that would like it to work that way so they can take their un-earned cut.
One retro game that I think hasn’t really been well-imitated since is called The Last Express. You’re on the last major express train through Europe before World War I.
What sets it apart is both a very vivid art style using rotoscoping of live actors, as well as a real-time gameplay system wherein the NPCs of the train can constantly move around, scoot past you in the car hallways, or even seek you out during certain key events.
I have generally found roguelikes to be too difficult, so if you want a turn-taking, strategic one that leans into the easier side while letting you set up many ridiculous combinations, I enjoy “Backpack Hero”. You get a Resident Evil 4 styled inventory screen, and must arrange/place items for an optimal build. You generally get rewarded for stacking similar items.
That’s my thinking. I can imagine a live service game needing about 10 new lines from a character every few months, and depending on the hassle of recording studios, AI could be great for that - IF it can be set up in such a way that its use is only applied with permission of the actor who created the voice. They’d also have the right to refuse AI voicing for that session, provided they give a reasonable plan for in-person recording.
Even if I enjoyed a lot of that game, I feel sad that it often felt small-scope; tight hallways, no “canal/highway” type sequences, and only three guns. You don’t even use the gravity gloves in the innovative ways you use the gravity gun.
Ubisoft is clearly a tone-deaf company. But that doesn’t change that this comment has been frequently cited in some very out-of-context ways.
For those who don’t know, the not-owning games comment was in reply to an investor asking why people were reticent to try out Ubisoft+, their monthly service that lets people play pretty much all their games. He was suggesting many people are not used to the option of mass rental as opposed to ownership. But, many Game Pass subscribers (at least before their price increase) can attest that when the value proposition is good enough, it is an appealing option, wherein you accept impermanent access to get more games. In that sense, he was right.
So far as I can see, the intent of the comment had nothing to do with people who buy “lifetime” copies of their games. There’s separate criticisms to make about poor online implementations leading games like The Crew to be yoinked, and I’m in favor of that regulation. But Ubisoft is hardly alone in the way they’ve mishandled that, and the quote had nothing to do with it. I feel like most people pointing to it have only a vague idea of what corporate greed it represents, as though CEOs just want a way to delete your library and somehow make money from it.
Anecdote alert: I mean, I went to Mint thinking this to be true. The first release I tried didn’t even support my (years old) WiFi drivers, and then the second couldn’t run levels in Hitman. (Bazzite did, however, so distro apparently matters)
I may play it when the story is finished - if the reviews for the full thing are positive. Right now I’m too worried they’re making a decade of buildup for a dissatisfying and confusing ending, just like Kingdom Hearts.
I’ve played a demo of Remake on my PlayStation and while I could project whatever conversational voices I wanted from text dialog back with the original, I just can’t mesh with the half-hearted anime dub voices (in either language). And I ultimately play JRPGs for their story. Thanks for the recommendation though.
I used to enjoy Gmod/SFM animations, but that content naturally takes months of work for people to put out. That was okay because there were dozens of amateurs always releasing their own things; but now, the trend is for weekly or even more frequent videos, which means animators need to rush to put out trendy 8 second shorts, switch to low-effort mediums like Let’s Plays, or just stop getting visitors entirely.
Every so often, I find a great animator that’s sitting in the last category getting their detailed animations quashed, and I get to see the 3 videos they’ve put out in the last 5 months; still wish YouTube could put them in my recommendations.