An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher. …The term is synonymous with that of independent music or independent film in those respective mediums. -https://en.wikipedia.org/wiki/Indie_game
And then:
Independent music (also commonly known as indie music, or simply indie) is music produced independently from commercial record labels or their subsidiaries
An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies
They are independent, because they don’t have a publishing company calling the shots. That’s literally where the term comes from.
And that is why I said people have only two labels - they use “single person or small team = indie, big team or company = triple-A”. When they should be looking at who is publishing, and therefore who is funding the project, i.e are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.
Especially when the chipset, Tegra X1, is going to turn 10 years old next year and has roughly the same performance as the iPhone 6. Kinda impressive longevity when you think about it.
And a fourth and a fifth, both of which have already had some work done (fourth one apparently has 1/3rd consisting of a time skip sequence that has already been filmed). And if they do well, Cameron has said that he has plans to make two more.
Old is relative though. Age doesn’t hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It’s just really hard to imagine yourself in the shoes of someone who didn’t grow up with them and doesn’t have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
Motion control support on PC is rather rare as almost every PC game uses xinput, and therefore almost every controller will simply identify itself as an Xbox controller for the best compatibility. You basically have to check on a controller by controller basis if and how motion controls can be enabled on PC.
I do know that some of the 8bitdo controllers can be configured to show up as Switch Pro Controllers on PC with working motion controls.
SteamDB gives a value of 2500€, 9500€ if I bought everything with today’s prices, for my library, most of which are from Humble Bundle, and I have probably 150 unredeemed keys as well. I could easily sell 95% of them as I’ve played through them or don’t like them, and net a sizeable profit in the process. And I’m definitely not alone.
They would have to implement some sort of revenue sharing for sure that guaranteed some of the resell value went back to the developer, or this would indeed be the result. Also all bundle/discount sites would die overnight anyway.
Usually yes if you use only numbers, but when you use alpha/beta/release cycles etc, it’s not that uncommon to have them start from 1.0 as well.
As an example, the fifth phase of minecraft dev started with “Minecraft Alpha v1.0.0” and once it got to v1.2.6, the next was “Minecraft Beta v1.0.0”. The proper Minecraft 1.0 came after Beta 1.8.1.