And a really shitty one, price difference between those two for a manufacturer ordering things in massive quantity is barely anything. Sony saves $5 per console, users lose 20% of their storage.
If someone has those kinds of hours in a new game it’s a sign of having no life, but playtime starts stacking up real fast - just three hours a day gets you to 1000 total in a year, and MonHu World is already seven years old.
For me that game was Deep Rock Galactic, I played it for around 700 hours in the first year or so just by running a few missions each day.
The only way I could manage my evil dark urge & minthara playthrough was to leave Karlach entirely unrecruited. Not that you could even get that far with her anyway as she doesn’t agree with evil choices and will sooner or later leave.
Just be thankful they haven’t followed inflation of both the value of money, and their budgets. A $40 NES game would be $120 in todays money and it was probably made in a month by three people in a shed, meanwhile something like CoD Black Ops Cold War credits over 9000 people and had a budget of $700 million. GTA 6 has already blown past a billion.
Though nyko should be on the hook to buy you a new switch if they design a piece of shit that wrecks your switch
Nintendo also tried to lock down the Switch 1 docking, and 3rd party manufacturers had to hack together a workarounds. "When Nintendo released the original Switch in 2017, accessory makers similarly had to figure out how to crack Nintendo’s esoteric docking protocols, and some of them (Nyko) allegedly led to damaged handhelds."
I’d more blame that for causing the issues in the first place, if the Switch spoke standard USB-C, then all reputable docks would work with no weird hacks.
If it isn’t ridiculously expensive and inefficient, it doesn’t really fit the definition of a triple-a game, because it specifically is the term for games with the highest production values and costs.
And the opponents wait for 2 seconds after finishing their attacks. Soulslikes are all about learning the patterns and finding the opportunities to hit between dodges, not about mindlessly hack-n-slashing your way to victory.
And different weapons work for different people, I have some I’m absolutely useless with because I just can’t work with their movesets.
There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.
They just shouldn’t be surprised if people don’t buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.
Yup.
I’ve spent a good while running Deck in desktop mode compared to my laptop running Manjaro, and so far the only thing I’ve noticed is that the Deck has that handy “add to steam” context menu item that automatically sets a 3rd party game to run in proton through steam.
And there’s an AUR package for that.
So unless there’s something major I’ve managed to miss, Manjaro + that package gets you the entire desktop SteamOS experience on any device.
Better will happen. Cheaper than Meta selling the Quest 2/3s at a loss for $300 because they bank on the walled garden of the Oculus app store for profit? Rather unlikely.
Especially now that every VR headset seems to be a standalone and the simple “HDMI cable to a PC” doesn’t really seem to exist any more, so you have to pay for the mandatory integrated gaming tablet as well.