If it isn’t ridiculously expensive and inefficient, it doesn’t really fit the definition of a triple-a game, because it specifically is the term for games with the highest production values and costs.
And the opponents wait for 2 seconds after finishing their attacks. Soulslikes are all about learning the patterns and finding the opportunities to hit between dodges, not about mindlessly hack-n-slashing your way to victory.
And different weapons work for different people, I have some I’m absolutely useless with because I just can’t work with their movesets.
There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.
They just shouldn’t be surprised if people don’t buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.
Yup.
I’ve spent a good while running Deck in desktop mode compared to my laptop running Manjaro, and so far the only thing I’ve noticed is that the Deck has that handy “add to steam” context menu item that automatically sets a 3rd party game to run in proton through steam.
And there’s an AUR package for that.
So unless there’s something major I’ve managed to miss, Manjaro + that package gets you the entire desktop SteamOS experience on any device.
Better will happen. Cheaper than Meta selling the Quest 2/3s at a loss for $300 because they bank on the walled garden of the Oculus app store for profit? Rather unlikely.
Especially now that every VR headset seems to be a standalone and the simple “HDMI cable to a PC” doesn’t really seem to exist any more, so you have to pay for the mandatory integrated gaming tablet as well.
Bioware is (was) actually many studios in a trenchcoat - Bioware Edmonton (“old” Bioware, ME trilogy, Anthem), Bioware Austin (Sw:TOR, DA: I) and formerly Bioware Montreal (ME: Andromeda) and a bunch of other smaller teams.
Though almost all of the veterans have left, so it’s now kinda a Ship of Thesius type situation, Bioware only in name.
I love their tags and vast user game reviews the most, myself:
This game that is 🛁 relaxing, has 🌐 diverse characters and is 🐣 great for beginners has 4.7 stars, from the “players in the Epic Games ecosystem.”
It’s the action adventure game GTA 5, of course.
For the consumer, obviously.
Patents exist to protect the profit of the inventor, specifically because once you have spent the RnD money to make something, someone else can take your finished idea and create your thing without having to cover those costs. Their entire point is to make sure stuff stays more expensive and exclusive for longer.
But the issue isn’t that patents or even software patents exist as a thing, they are important to protect against copying, it’s that seemingly almost anything no matter how simple, vague or universal it is can apply and get patented, and whoever owns those patents then doesn’t have to use or license them, instead they just sit on them waiting to strike with a lawsuit.
Helped you (and Valve) to save some bandwidth. But yes. If it requires a Steam account to play, you bought a license allowing you to access a game and not an actual game you own.
Which is why you don’t have physical copies of those games - you bought a steam key, exactly like you could have done digitally from humblebundle of greenmangaming or myriad of other stores, this one just had it printed on a piece of paper instead of sending you an email.