Reminds me of Satisfactory’s version: the spiders are replaced with gigantic, holographic, slightly-glitchy cat heads. It’s incredibly more scary, tbh. The cat head is the size of a large dog, lol. www.youtube.com/watch?v=jcAbYczBgsU
Not op. I saw the good reviews and so I thought I’d give it a try. I don’t know what I’m doing wrong, but I am very bad at that game and die all the time. I looked up other negative reviews and some people seem to agree with me that I just need more armor or something. I don’t understand all of the positive reviews and how difficult I find the game to be. I loved MW one and two and three, but I guess this one isn’t for me anymore.
You have a point, but I think WoW succeeds in spite of itself. They promise big things then deliver a fraction. It never lives up to the hype, IMO. I think it’s that there’s nothing better, and if there was, it’d have to be a LOT better because of sunk cost fallacy. 80% of the reason I play WoW is because I have always played WoW. I like my stuff and friends there.
Blizz always has great ideas and then falls flat in execution. I say this as a WoW player. It’s ok. If they can pull off these ideas, which they absolutely have not proven, then this could be good. I remain skeptical.
I do like demos, I’ve bought a few games from them. I bought Factorio years and years ago because of that. I liked the Next Fest on Steam and have wishlisted a few games for when they leave Early Access. I don’t buy ea games (or EA games, lol). The most recent demo game that got me was dotAGE. It’s slightly in the vein of other settler/logistics games but it’s quirk is that you unlock more options for the next game by losing, a la rogue-likes. Also has random events.
Demos work well for me, because I like games based on their minor details. UI/UX is important to me, so the original Dwarf Fortress didn’t work for me. I also like QOL features a lot, 90% of my mods are based on QOL shortcomings, so if a game is just awful then I’ll avoid it. There were a few demos that I quit within 15 minutes because they were too unpolished. (I’m sure they’ll be fine in time, but this was too early for them.)
I play a lot of logistics games, so crafting time and speed and such. There’s always an effective input rate and a maximum output rate. Item takes 12 seconds and crafting machine has a speed of 3.14… So what’s the items per second? Sure it’s 12/3.14 but nowhere does the game show that. Not all games make this sin, but those that do drive me mad.
I’ve stopped playing Subnautica because it’s too grindy/stingy. Sometimes games get better about this further in, but I don’t wanna have to play 10 hours of garbage to get to the good stuff. (side note, I use Skip First Hour mod in factorio for this. Love it.)