It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.
Master of Magic. I know strategy isn’t everyone’s thing and turn based isn’t either and high fantasy isn’t usually strategy staple, but it’s damn near perfect in execution. There are some minor nitpicks, but the game is definitely a 9/10*s. None of the spiritual successors have ever been so well executed. They always fall flat somewhere.
Deep rock Galactic is my vote. It doesn’t have a narrative, but it does have a very thin campaign. It’s mostly a few voice overs and random missions. However, the difficulty is scalable, if you’re looking for a challenge. The game is incredibly movement focused. Each class has a movement power that’s unique. Gunners get zip lines that are slow but go up and anyone can use them. Scout has a grappling hook that’s fast and unlimited but only they can use it. Engineer makes platforms that anyone can scale. Driller can tunnel thru the rock any direction. The terrain is deformable.
Reminds me of Satisfactory’s version: the spiders are replaced with gigantic, holographic, slightly-glitchy cat heads. It’s incredibly more scary, tbh. The cat head is the size of a large dog, lol. www.youtube.com/watch?v=jcAbYczBgsU
Not op. I saw the good reviews and so I thought I’d give it a try. I don’t know what I’m doing wrong, but I am very bad at that game and die all the time. I looked up other negative reviews and some people seem to agree with me that I just need more armor or something. I don’t understand all of the positive reviews and how difficult I find the game to be. I loved MW one and two and three, but I guess this one isn’t for me anymore.
You have a point, but I think WoW succeeds in spite of itself. They promise big things then deliver a fraction. It never lives up to the hype, IMO. I think it’s that there’s nothing better, and if there was, it’d have to be a LOT better because of sunk cost fallacy. 80% of the reason I play WoW is because I have always played WoW. I like my stuff and friends there.
Blizz always has great ideas and then falls flat in execution. I say this as a WoW player. It’s ok. If they can pull off these ideas, which they absolutely have not proven, then this could be good. I remain skeptical.