keep in mind that unreal engine is also open source.
The Unreal Engine is not open source by any reasonable definition of open source. Being "source available" is not the same as open source, as you can't use the code whoever you like.
you can’t use most open source code “however you like” either
Alright, sure my language was overly broad. "The licensing is restrictive in a way which makes it clearly not open source." would have been a better choice.
...the main restriction with unreal engine is that you can’t mix it with copyleft licenses and you can’t use it commercially.
So, it's not open source.
...but you can do what most people want to do, modify, extend, fix, learn. that’s the most relevant thing for what we are talking about here
That still doesn't make it open source, mainly because you are missing one of biggest aspects, distribution.
Also, you can distribute your version, of course you can.
Are you sure?
You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing.
Any public Distribution of Engine Tools (e.g., intended generally for third parties who are separately licensed by us to use the Engine Code) must take place through a marketplace operated by Epic such as the Unreal Engine Marketplace (e.g., for Distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for Distributing Source Code).
So, you can only distribute source to people who are specifically licensed by Epic to use the source. That sure doesn't sound anything like "open source" to me.
Ben Hanson interviews Bruce Nesmith about his long career at Bethesda Softworks, where he was the lead designer on The Elder Scrolls V: Skyrim, senior system...
Long are the days that devs would need to write their own tools and even engines to put the game running. Some (like Naughty Dog) would even hack the hardware in order to bypass limitations of it.
Re-using engines has been around for basically as long as game development has existed. This idea of some mythical age when game development was more "pure" is a fantasy. What has changed is that expectations on AAA titles has grown to the point where it's extremely difficult to roll your own engine if you are committed to many, many years of work.
Not to mention, it certainly doesn't guarantee that the engine performs well. Look at Starfield or Baldur's Gate 3. Both have noticeable issues with performance, and both are built on in-house engines by their respective studios.
The upcoming Dawntrail expansion for Final Fantasy 14 will add a new Viper class as well as collaborations with Final Fantasy 11 and 16. Additionally, Final Fantasy 14 will be getting an open beta in mid-January or February 2024.
Within a system you can bring up the "scanner tool" view in the ship to then point yourself to a planet and travel that way.
But to to travel to various systems, yes you'll need to use a menu. But then I'm not sure how you would expect to fly between systems without some form of menu to select where you want to go.
That applies to open software standards, what does it have to do with buying cash cows?
It has no real meaning anymore. It's now a phrase people throw around as effectively a meme. You won't get anything but a wrong answer to this question.
That's not what "Embrace, Extend, Extinguish" means. You just came up with three numbered items to correspond to the fact that there are three words in the phrase.
It's hard to block mergers based on a company involved being a monopoly if none of the companies involved are monopolies or will become monopolies.
Regulators have to come up with a different set of rules to block "large but not monopolistic mergers" without also just effectively protecting the actual leader in a given industry from competition.
Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
Only downside imo is that the actual storyline is short, like just a few hours.
People tend to understate how short the campaign is. Phrases like "it never gets old" are used, but it's true because, as you mentioned, the campaign is one of the shortest you'll find in anything close to a AAA game.
Edit: Not to say it's not a great game, because I think it is. But it's a great game that you'll finish in potentially a single sitting.
This post implies that Sony has more trust is ridiculous. They refuse to secure their online services, leading to recurring hacks. There was whole rootkit fiasco which was crazy bad.
They defended the ridiculous launch prices of the PS3 by saying that they think consumers should just work more hours to afford one.
They still do shit things like hide basic features like cloud saves behind a paywall. That have no problem paying for exclusive games and exclusive content and if they had the money MS had they would do the same thing MS is doing.
I'm unsure of these "premium" consumers caring about proprietary vs non-proprietary storage. Or caring about VR in the context of consoles instead of PCs. Or that the charger stand being a concern when the PS5 looks like it does.
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Just an observation on game engines angielski
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Having trouble deciding what game to play next . which one of these games should i try (lemmy.world) angielski
Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
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