GoodEye8

@GoodEye8@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN (www.ign.com) angielski

In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

GoodEye8,

It doesn’t help that the game tries to squeeze every penny from anyone playing the game.

GoodEye8,

If the game was fine it wouldn’t be 45% below their revenue projections.

GoodEye8,

Except Bungie isn’t creating a new game here, they’re continuing a game they’ve been supporting for years. They have years of metrics and they should have a pretty good understanding how much revenue to expect. Even if they were overly optimistic and set an unrealistic projection it doesn’t explain missing it by 45%.

GoodEye8,

I agree that you can’t draw conclusions about the quality of the game simply by the fact that it missed the revenue target. But I’m not drawing the conclusion based on the fact that it missed the target but rather based on by how much the target was missed. If they missed by 15% then sure, it’s not an indication because maybe they really did overestimate their target. But 45%? You don’t miss by that much when you have yearly revenue numbers showing you the trend. My point is that such a severe miss in this case does end up being indicative of the quality because the explanations, even yours, will end up being negative about the game.

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

GoodEye8,

Some people like getting choked, but if you don’t then maybe you shouldn’t do things where you might get choked. Maybe don’t go into Brazilian Jiu-jitsu and be like “bro, WTF you choked me out” when you get choked. Nobody is forcing you to play Fromsoft games. You want to play them and you know they’re hard. You’re putting yourself in that metaphorical chokehold and then complain when you get choked.

If that sounded stupid, then that’s because it is. Don’t be a child and expect the world to cater to your needs. Not everything is for you and if you don’t enjoy it then maybe you shouldn’t play. I don’t like Battle royales so I don’t play them. I don’t start up Warzone and then complain how I don’t enjoy it, because I understand when I’m not the demographic and I don’t expect the game to cater to my needs.

GoodEye8,

You do realize that your “problem” is entirely irrelevant in the context of this thread? The comment first mentioning Souls games literally says they’ve bought the game and they want it to be easier. That is not an explanation why they wouldn’t buy the game, it’s a complaint that the game they’ve bought doesn’t cater to their needs. The problem you’ve described doesn’t exist here so there’s no problem with the analogy either.

GoodEye8,

I could play it from start to finish and not rule out the possibility of it being a dream.

GoodEye8,

The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.

In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.

GoodEye8,

I personally don’t mind remakes as long as they’re well done. The thing is one the greater horror films of all time, it also happens to be a remake. The Departed is a great cops and robbers movie, it’s also a remake. Oceans eleven, Casino Royale, magnificent seven are all remakes. But people don’t remember the good example of remakes, only the bad ones.

And also in gaming. System Shock remake is great. Residential evil remake, great. Demons souls, great. There’s nothing wrong with getting good remakes, there are plenty of games that absolutely could have a remake. Like I would 100% want a New Vegas remake, one that does Vegas (freeside and strip) and Legion justice. After all the remake doesn’t need to be 1 to 1 with the original

When it comes to Max Payne I’m not sure how they could make it better than the original, but I’m not going to instantly write it off.

GoodEye8,

Yeah. Every time someone comes up with “games are too cheap” I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.

There are always ways to cut corners in a AAA games and if the cost was an issue they’d do it. But the fact that they don’t shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.

Microsoft documents leak new Bethesda games, including an Oblivion remaster (www.theverge.com) angielski

Remember that these were estimates from more than three years ago and before Microsoft completed its acquisition of ZeniMax in March 2021, so there’s always the chance that some of these plans have changed dramatically or been scrapped entirely. But they may provide an early look at some of the games we can look forward to...

GoodEye8,

I actually wouldn’t mind an older game in a new package. I love seeing old movies remade (if they’re well done) and I would love if we could do the same for games. There are some really great remakes like Black Mesa, System Shock, Final Fantasy 7 (though I guess the jury is still out on that one considering it’s split into multiple games that haven’t been released), Demons souls, Resident evil etc. I think a lot of Morrowind fans would salivate over the idea of getting a Morrowind remake that contains the entire province of Morrowind and not just Vvardenfell (+ Mournhold and Solstheim), as long as it stays true to the feeling of Morrowind.

What I do mind are remasters. That’s just slapping a new coat of paint on an old game. Remakes (especially good ones) take effort and will feel fresh, remasters however are pretty much just cash grabs. Considering Oblivion is supposedly getting a remaster I have zero interest in it.

GoodEye8,

Don’t forget the map points to literally a viewing distance from town, in a game where you theoretically have the entire planet to explore.

GoodEye8,

While I do think encumbrance in a Bethesda game is pretty pointless I do believe it serves a purpose in BG3. Barrels full of all sorts of liquids are extremely useful, their drawback is that they weigh a ton. Encumbrance exists to prevent you from being a barrelmancer. I think you can also pick up any chests, so you can just carry away all the chests you can’t unlock and then break them somewhere safe (or move them to you lockpicking character etc).

GoodEye8,

I don’t think the lack of choices is necessarily a bad thing. The original Doom had no story choices (it barely even had a story) and it’s still pretty good even by today’s standards. Half-Life 1 and 2 pretty much had no story choices as well (there was 1 at the end of the first game) and the first one in particular is considered revolutionizing how stories are presented in games.

What I do think is an issue is when the game presents you with a choice that doesn’t matter. Bioshock Infinite is the first that comes to mind as the game puts quite a few options front and center, but really none of them matter (except the very last one) and the game even implies that the choices deliberately don’t matter because “constants and variables”. Thus those choices, at least for me, detracted from the story because there was never no need to make me make a choice.

In that sense I agree that choices should matter, but I think a better wording is that if you’re going to have choices make them matter or don’t have choices in the first place.

GoodEye8,

I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.

GoodEye8,

I felt like Dune needed some prior knowledge of the books to really follow the plot. Not because the plot wasn’t cohesive, but because so much plot was condensed into a movie that was already 2 and half hours long. It’s not the fault of the movie, the book is just dense. But it does end up disorienting for the average viewer who can’t instantly adjust their understanding of the universe to fully follow the plot.

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