Here’s the article where he gives his full bad experience with Linux. He was running Ubuntu when things broke, and had previously had lesser issues trying Nobara.
People with high end systems (5090s etc) are apparent having a lot of performance issues, and are unable to run the game at 60fps/4k without AI upscaling or frame generation.
There’s also a lot of complaints about stuttering, and the game wouldn’t launch at all for a lot of people when it first came out.
Windows uses a lot of power just existing, so you can’t get any of the windows handhelds down to a low power consumption. I remember when the Rig Ally first came out, the verge tested it using 5-8w of power on the steam deck, and using 16-22w of power on the Ally. Some of that is the hardware (the Deck has a really power efficient chip for low power games), but a lot of it is windows.
Yeah you’re right, I had mostly been looking at the difference between the steam deck and legion Go S on that chart and barely even noticed the difference between windows on the legion Go S there.
My understanding is it’s mostly just the advantage of not having windows running hogging resources, so it should be a bigger gain for CPU bound games.
**Edit ** There can be performance gains from using vulkan over DirectX too, so there probably are GPU gains as well. It will depend on the game though
Fantastic game, glad it’s finally getting updated and getting the cliffhanger ending resolved.
That said, the original XBX still looks extremely good (at least when emulated at modern resolutions). For an HD remaster I haven’t actually noticed any real visual improvements other than the character models being better.
In my experience it’s largely been unreal engine 5 games.
The issues with both Doom DA and Indiana Jones is that they have mandatory ray tracing that can’t be disabled. I generally think that ray tracing is a often a waste, it’s far too resource demanding, other lighting techniques can offer very similar visuals for a fraction of the cost.