Windows uses a lot of power just existing, so you can’t get any of the windows handhelds down to a low power consumption. I remember when the Rig Ally first came out, the verge tested it using 5-8w of power on the steam deck, and using 16-22w of power on the Ally. Some of that is the hardware (the Deck has a really power efficient chip for low power games), but a lot of it is windows.
Yeah you’re right, I had mostly been looking at the difference between the steam deck and legion Go S on that chart and barely even noticed the difference between windows on the legion Go S there.
My understanding is it’s mostly just the advantage of not having windows running hogging resources, so it should be a bigger gain for CPU bound games.
**Edit ** There can be performance gains from using vulkan over DirectX too, so there probably are GPU gains as well. It will depend on the game though
Fantastic game, glad it’s finally getting updated and getting the cliffhanger ending resolved.
That said, the original XBX still looks extremely good (at least when emulated at modern resolutions). For an HD remaster I haven’t actually noticed any real visual improvements other than the character models being better.
In my experience it’s largely been unreal engine 5 games.
The issues with both Doom DA and Indiana Jones is that they have mandatory ray tracing that can’t be disabled. I generally think that ray tracing is a often a waste, it’s far too resource demanding, other lighting techniques can offer very similar visuals for a fraction of the cost.
Twitter is by far the larger platform, and small independent creators have to work to promote their game on every platform they can, if they want to succeed. The moral high ground of not using undesirable social media sites is nice, but isn’t fair to people who are partially dependent on those platforms to make a living.
It’s an absolutely massive game, and has been in development for 17 years. They also were pretty upfront with the fact that there would be a price increase at launch. I’ll also mention it’s one of the rarer games where the devs opted out of any Steam DRM, so you can copy the game files and run them on any machine without needing Steam installed. I keep the game on a thumbdrive for playing on my work PC when I have downtime.
All in all I think the price is well deserved, and I hope they do really well.
That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.
I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.
Being a small game dev has a lot of uncertainty and risk. I wouldn’t blame any small dev for taking a guaranteed paycheck from Epic. Larger studios with safe prospects should be blamed though imo. Gearbox with Borderlands 3 for example.