Yeah, it’s unfortunately common to have games running better through proton than the native port. We’ve seen a lot of devs drop their linux port recently because the proton version ran better with fewer issues.
Obviously a well executed native linux port is preferable, but a lot of smaller devs have trouble justifying spending a lot of time working out kinks for a linux port if the game already runs great through proton.
I’m not a lawyer: Many companies are updating their terms requiring that disputes are settled through arbitration, usually where a 3rd party selected by the company rules on the disagreement.
It’s meant to protect them from excessive lawsuit payments that can happen when you go to court.
Valve went the other way, and is saying that all legal disputes should go to court instead.
Huh, google play is refusing to sell it to me. Getting a [OR- FGEMF-20] error code regardless of payment method.
Edit: searching I came across a reddit thread, the post is older but all the comments are people complaining about this issue with trying to buy Balatro today.
Edit2: working now for me, about 4 hours after the game went live
8 years of development under multiple publishers will bleed a lot of money. They also hired on a lot of “experienced devs” from different game studios to head the different departments, and presumably paid them well enough to get them to leave their original companies.
The Yakuza games alternate wildly between being extremely serious dramas about underworld crime, and extremely light hearted and wacky side quests. Some people might find the change in tone breaks immersion, but I find the two extremes increase the impact of each other. When a game is serious all the time I get numb to it, there needs to be a variety of lighthearted content for me to really feel the impact of when things get heavy.
That’s honestly not that good, when games like CS2 are regularly pulling 2million+.
According to 3rd party websites (that may not have accurate estimates), Overwatch 1 had between 600k-1mil peak concurrent players through a lot of 2020/2021. One of those same websites now says that OW2 had about 140k peak players today when combining all players on all platforms. So it would seem there’s been a huge drop in players.
For clarity, my understanding is that landlords in the game basically live rent free. Some of the buildings spawn with low numbers of apartments, so if you had a building with two apartments, 1 would be a landlord and the other tenet would pay x2 the rent.
So effectively they’re changing from having local landlords to instead paying rent to a distant landlord.
With the lower cut Epic takes games could be cheaper there, but Valve uses their dominant market position to force developers to set the same price on other marketplaces if they want to also be on Steam, which is essentially required.
I’ve heard that brought up, but I’ve never seen actual proof of it. It clearly doesn’t apply to sale prices though, because other stores basically always have lower sale prices than steam itself.
Steam also has a lot of other stores selling their games though. Unless epic is giving it away for free, I’m probably going to get a better deal through a fanatical bundle or someone else than I would on epic.