BG3 already payed itself off in the first couple of weeks. Subnautica is another. And although I loathe to admit it, I do have about 2000 hours in Dead By Daylight.
Hell, I’ve bought and re-bought the original two Fallout games several times back in the 90’s as I wore out the CD’s over the years. And there plenty of games in between them and the newest that were absolutely worth it. Some aren’t even playable anymore.
And since I got into the Indie scene the numbers went up.
I absolutely agree with you. And I did play it back when it came out.
There’s a few more things that goes in the “Meh”-pile of changes Oblivion brought to the table. Like the boundless fast-travel system and streamlining magic (although I did like the quick-cast mechanic. But that got scrapped as fast as it was implemented with Skyrim) and so on.
Starfield could have been a great game. But the general route Beth has taken with Fallout, and continued in Starfield, doesn’t appeal to me. Pointless building filler, environmental storytelling over actual storytelling, radient quests everywhere and so on.
I have no doubt they’ll do the same with TES. Just half-assing it really. Skyrim was already pretty flat, so…
I agree. It’s just one of those things that starts things off badly.
And MS has been pushing a bit for it, like EGS.
Also I’m painfully aware of the age of the OG Wasteland as I grew up with it. I was thinking more in the line of the crowdfunded ones, 2 & 3. InXile seemed well on track with 'em.
Obsidian and InXile had just started getting some new promising franchises up and running (Wasteland & Outer Worlds). It’d be a shame if they went ‘Storefront Exclusive’ already.
The last minute EGS timed-exclusive deal already screwed with the first TOW game’s launch.
The concept of Storefront Exclusivity just shouldn’t be a thing at all.
I think most of what I’d like has already been made. But they are old, few and far between.
I’d really like a modern Freespace game.
I enjoyed how it made your keyboard into a functional cockpit and how you could customize your own and your squads fighters and loadout. And sending tactical info in the thick of battle.
All that junk. It was great. But the old games are showing their age.
Everything being in a simulation killed it for me, though.
The visually glitching-out NPCs ruined the fun of being a completely unhinged maniac with/without superpowers. Which is kinda what the games are about.
And the constant black skybox became depressing fast.
SR3 does it better, imo. It constantly rides the edge of “How much is movie set? And how much is not?”