Everything being in a simulation killed it for me, though.
The visually glitching-out NPCs ruined the fun of being a completely unhinged maniac with/without superpowers. Which is kinda what the games are about.
And the constant black skybox became depressing fast.
SR3 does it better, imo. It constantly rides the edge of “How much is movie set? And how much is not?”
I guess that depends on the amount of copies sold and the ‘refund ratio’.
If both are within acceptable parameters, they won’t do anything. Just leave it to the modding community to fix whatever needs fixing. They already have your money, don’t they…
Saints Row was more or less the death of the studio. I wonder if the reason they focused so much on SR was their own idea or the publishers.
It felt weird, in my opinion, that as the whole remake/remaster craze was going on, that they didn’t put out some polished and doodled up new version of Decent, Freespace or Summoner. They were pretty much the building blocks of the studio.
I mean, Freespace 2 is still one of the top-dogs in it’s genre. And it’s a 24 years old game.
I doubt any of the guys that worked on Decent or the Freespace games are part of Volition at this point.
But damn are those games good.
If any game deserves a remake/remaster, it’s Freespace. Doesn’t need much, just bring it up to par with Freespace 2 mechanics wise and polish the graphics a bit.
All games launch with bugs. Not necessarily game-breaking bugs, but bugs nonetheless.
There is simply no way developers can account for every tiny potential conflict in their code. So thank god for the internet and that fixing them post-launch is a concept.