I mean if Star Control 2 wasn’t vastly superior in every way or you could just erase it from history, the game would have had some charm to it. But comparatively, it was a pretty tragic letdown.
The one good part that I still remember though was the quest where you had to retrieve a Daktaklakpak Data Pak. That tickled me since I’m a sucker for fun wordplay.
First off, it’s a sequel (by the original creators) to a game that clearly helped inspire Mass Effect as well as some of the greatest game designers ever. Second, it’s being made without any of the modern live service, microtransaction, evil tricksy EULA manipulations, and other bullshit plagues of recent gaming. THIRD, the art and music are lovingly hand-crafted and build off of one of the most charming, memorable, and musically brilliant games of all time. AND FOURTH, i want an Xbox port. We’re so close! Only $23k left!!!
Even if they do, who cares? These are the guys who created Star Control and Skylanders without the benefit of them being a remake of a sequel of a reboot of a sequel of a sequel. Give me more original TfB IP!
Oh! Can’t believe I forgot, but you should also play Under a Killing Moon, and then when you’re done and completely in love with it, move on to The Pandora Directive, Tex Murphy: Overseer, and Tesla Effect. They’re a series of hilarious retro-sci-fi gumshoe detective comedy puzzle adventures. It’s like Maltese Falcon, Blade Runner, the X-Files, and Young Frankenstein got put in a blender. They’re amazing.
The Longest Journey. It’s my favorite point and click of all time. Epic, beautiful, and fun. A couple of Babel fish-level puzzles, but otherwise a steady and engaging story with a very likable lead. The much-delayed sequel, Dreamfall, tried some things and mostly failed, but was still a pretty interesting story extension. I haven’t played the last episodic entry, Dreamfall chapters, because I’m slowly working my way through the first two again first.
Literally everyone alive should download and play this game. The music slaps harder than ya mama and it’s one of the best open world games ever made while having come out in nineteen-ninety-goddamn-two.
I might disagree on that point because any force that hurls a fridge that far will turns its occupants to jelly (much like the first Iron Man suit catering in the desert with Tony inside), but it doesn’t change the fact that realism has never been the point.
Yeah honestly I could never figure out why people were all up in arms about aliens. Heart ripping mystics, the holy grail, and god exploding Nazis were all realistic enough for you, but aliens were a bridge too far?
No it’s definitely enjoyable, I’m just kidding around. It’s that it’s the complex kind of enjoyable that is fueled by adrenaline and harmless anxiety. I’m a big horror fan, so it feels familiar to that fandom.