If you want more cinematic games, the Quantic Dream portfolio has a couple. Heavy Rain and Detroit: Become Human are both notable examples. I remember having some serious anxiety playing Heavy Rain, in the best way.
Generally agreed. But it shocks me just how many games out there are making crazy amounts of money just selling cosmetics. I still remember horse armor! It was a scandal!
Gotta love dropping $100 on a free game before it’s even out, then drip-feeding it thousands more over time when the game intrinsically provides nothing more than a highly engineered dopamine drip. No story, no meaningful progression, no value or benefit to you as a human, just obsessively learning and mastering a skill that has literally only one purpose on the planet: playing that game.
As a gamer who grew up in the 80’s, lots of games that have any significant online component at all feel like this now. If you don’t pick it up in the first couple months, forget it. It’ll be full of people who play 9 hours a day and it’ll have so many layers of systems and currencies it feels like an absurdist satire. Seasons and prestige and lore and so much baggage. I get so tired of asking “wait, can I earn the blue triangles by playing, do they cost real money, do I trade orange circles for them…?”
Fun tip for iPhone users: the Photos app lifts this neatly out of the background so you can turn it into a sticker. Just save the image and hold your finger on it to get the menu. For extra jazziness, you can add a glittery effect.
For what it’s worth, Immortals: Fenyx Rising looked like a shameless Chinese Breath of the Wild ripoff in prerelease trailers and it turned out to be a phenomenal game.