Ephera

@Ephera@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Ephera,

New Minecraft developer isn’t either…

Ephera,

Yeah, the loneliness thing really resonates with me. I like to play this Minecraft-like game which doesn’t even have mobs. I live in a society all the damn time. It’s a form of escapism, to dive into this world, where I can just be by myself for a while, without responsibilities or the like.

So you prefer playing as another gender? (quanticfoundry.com) angielski

Well, as a guy, I’ve been asked multiple times why I systematically play games female characters in video games, to the point of skipping a game if I’m forced to pay a male one, with a few exceptions (I really liked Albus from Troubleshooters for example). Whenever there’s romance in a game, I’ll also take the F/F route....

Ephera,

If I have to stare at a butt all day, I would rather it be a female butt.

I mean, yeah, this is basically the reason for me, without the horny part. I don’t experience immersion in third-person games, and I don’t have a strong sense of identity, so I might as well have a character bobbing up and down on screen that I enjoy looking at.

Ephera,

Yeah, I find it particularly weird, because Nintendo already had smaller boxes with the Nintendo DS. Did they decide that the Switch was a big boy console, so it needed to have comically large boxes?

Ephera,

Well, these genre names are rarely chosen intelligently. People were initially just saying that certain games are like Rogue, and that eventually just started to include more and more. In recent history, we’ve also had “Souls-likes” which started out similarly innocent.

I mean, sometimes there’s a relatively intuitive name that people standardize on, like “Jump’n’Run”, but that wasn’t really possible with Roguelikes, as people hardly knew which parts of the Rogue formula were genre-defining.

Well, and it’s also just a rather abstract genre. Even retrospectively, we could only really call it “Permadeath’n’ProceduralMapGeneration”.

Ephera,

Personally, I like games that are actually similar to Rogue, because they’re basically puzzle games, but long-form and less strict.

I do also enjoy the games that are less similar to Rogue, as with a permadeath mechanic, they still usually present a puzzle (rapid rise in difficulty vs. finding the right strategy to keep up with it), but aside from that, they’re generally just less puzzley.

So, personally I do find the distinction useful. But to make it extra clear, I usually just say “traditional roguelike” when I mean a game actually similar to Rogue…

Ephera,

The supplier is funding this action.

So, is Bethesda/Microsoft pulling it?

Where is this screenshot from? Is it any kind of official information? Or is this a supposed leak?

Ephera,

Unless they do it on top of your corpse…

Ephera,

Strategy games also tend to implicitly have it, in that you can team up the weaker player with a strong AI player.

Or sometimes there’s also fun options, like a map where you can place the strong player into the fortified center and they have to defend against three weaker players at the same time. That can serve as a handicap, but the asymmetry also just means that it’s less obvious and therefore less frustrating, who’s better.

Generally, I’m in favor of having such handicap features, of course, but I feel like it’s even better when the game’s design is just naturally less brutally competitive.
For example, in Gang Beasts, yes, you’re competing with each other, but the weirdo controls mean that it’s never entirely your own fault when you lose, and of course, everything is just less serious in general.

Ultimately, such handicap features will break competition, too, because rather than the weirdo controls or your stupid AI buddy, you can then blame the handicap. I guess, it also helps to not take games too serious in the first place…

Lastly, I’d like to throw in the objectively best handicap: Having to play cooperatively with the weak player.
Just don’t compete with each other, but rather tackle a challenge together.

Ephera,

I don’t know, but there may be technicalities involved.

I’ve heard before that FIFA was able to have them, because the loading screen games were close enough to their actual gameplay (it was a simplified scene where you could pass a ball between 2-3 soccer players, if I remember correctly).

Well, and then there’s also many games where the loading screen is ‘hidden’ in a section where your character takes an elevator or squeezes through a narrow path.

Ultimately, what even is a loading screen?
With a bit of a transition, you could argue that the minigame is actually part of the gameplay and it just happens to load things in the background.

So, it could also be the case that Namco never would have sued anyone, because a court clarifying the applicability could cause their patent to lose all value, as then everyone can do it in a non-applicable way.

I got to play Terra Nil, and here is my two cents on it (lemmy.world) angielski

This year I was recommended Terra Nil, a “reverse city builder” as the developer Free Lives call it in the store page. From screenshots and what gameplay I did see of it, my mind raced to games like SimCity 3000 and the potential of destroying a run down, or decaying city and returning it to nature....

Ephera,

Well, it’s available on lots of platforms. Maybe the Android version isn’t working so well for people…?

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • krakow
  • FromSilesiaToPolesia
  • fediversum
  • esport
  • rowery
  • tech
  • muzyka
  • turystyka
  • NomadOffgrid
  • Technologia
  • Psychologia
  • ERP
  • healthcare
  • Gaming
  • Cyfryzacja
  • Blogi
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • slask
  • nauka
  • sport
  • Radiant
  • warnersteve
  • Wszystkie magazyny