or even something hosted in person with actual demos like E3. Does anything like this exist?
The GamesCom in Germany always hosts the Indie Arena Booth, which has tons of indie devs densely packed in tiny booths, where you can play demos.
Since the pandemic, they’ve also had an online offering, where during the GamesCom, you can explore a virtual space with virtual booths, which will then also link to playable demos that you can download from Steam.
Well, this isn’t so much about how much sense it makes, but rather that they had a cool idea and then ignored it. They could have used their freedom of interpretation to build a really interesting setting and instead, they kind of just built Italy.
Maybe they could clear up with another critique, if they introduce a solid NG+: That you can be the hero of everyone and a ruthless murderer, a thief and the guy who stops the thieves etc…
To some degree, I don’t want them to limit the player freedom here, because it is a role-playing game. Maybe you are role-playing as infiltrating the murderer guild. They can’t know.
But having no interaction between the factions at all, just makes the world feel less credible. Ideally, they pull off the BG3 and allow you to role-play an infiltration, while also punching you into the face, if your cover is blown.
Yeah, I did mean astronomy. Stupid charlatans co-opting postfixes.
I did not play Starfield; only watched some videos about it. Which is why I didn’t want to argue that it had no ideas, just that it’s overarching premise is incredibly mundane.
But thinking about it now, I guess, even that is the case for their other games. Like, the actual Elder Scroll items are basically irrelevant. And ‘Fallout’ is just a generic postapocalyptic setting. Maybe it’s just that it’s a new series, so it hasn’t yet established an own identity, which gives the weak premise much more weight.
Ultimately, they don’t want a strong premise, because it’s supposed to be sandbox-like. That’s what their fans want. But for answering why you should play specifically Starfield, when tons of space games exist which have done a better job at the space bits, it’s just not doing them any favors.
Personally, I found it particularly damning, how generic all of it was. They had a really interesting, diverse world with Morrowind. Then Oblivion was already a severe step backwards with relatively generic high fantasy. And Skyrim felt even more samey to me.
Well, and now with Starfield, I already start sleeping when I hear the name. What is it supposed to be? Astrology Astronomy Simulator 2024? Did really no one in that management meeting have a better idea for the premise other than that it’s Fallout in space?
To some degree, obviously it’s not supposed to be fantasy, so maybe they’ll actually be more creative with that, again, but with them now belonging to Microsoft, too, I just fully expect design by committee.
Yeah, the loneliness thing really resonates with me. I like to play this Minecraft-like game which doesn’t even have mobs. I live in a society all the damn time. It’s a form of escapism, to dive into this world, where I can just be by myself for a while, without responsibilities or the like.
If I have to stare at a butt all day, I would rather it be a female butt.
I mean, yeah, this is basically the reason for me, without the horny part. I don’t experience immersion in third-person games, and I don’t have a strong sense of identity, so I might as well have a character bobbing up and down on screen that I enjoy looking at.
Yeah, I find it particularly weird, because Nintendo already had smaller boxes with the Nintendo DS. Did they decide that the Switch was a big boy console, so it needed to have comically large boxes?
Personally, I like games that are actually similar to Rogue, because they’re basically puzzle games, but long-form and less strict.
I do also enjoy the games that are less similar to Rogue, as with a permadeath mechanic, they still usually present a puzzle (rapid rise in difficulty vs. finding the right strategy to keep up with it), but aside from that, they’re generally just less puzzley.
So, personally I do find the distinction useful. But to make it extra clear, I usually just say “traditional roguelike” when I mean a game actually similar to Rogue…
Well, these genre names are rarely chosen intelligently. People were initially just saying that certain games are like Rogue, and that eventually just started to include more and more. In recent history, we’ve also had “Souls-likes” which started out similarly innocent.
I mean, sometimes there’s a relatively intuitive name that people standardize on, like “Jump’n’Run”, but that wasn’t really possible with Roguelikes, as people hardly knew which parts of the Rogue formula were genre-defining.
Well, and it’s also just a rather abstract genre. Even retrospectively, we could only really call it “Permadeath’n’ProceduralMapGeneration”.
Strategy games also tend to implicitly have it, in that you can team up the weaker player with a strong AI player.
Or sometimes there’s also fun options, like a map where you can place the strong player into the fortified center and they have to defend against three weaker players at the same time. That can serve as a handicap, but the asymmetry also just means that it’s less obvious and therefore less frustrating, who’s better.
Generally, I’m in favor of having such handicap features, of course, but I feel like it’s even better when the game’s design is just naturally less brutally competitive.
For example, in Gang Beasts, yes, you’re competing with each other, but the weirdo controls mean that it’s never entirely your own fault when you lose, and of course, everything is just less serious in general.
Ultimately, such handicap features will break competition, too, because rather than the weirdo controls or your stupid AI buddy, you can then blame the handicap. I guess, it also helps to not take games too serious in the first place…
Lastly, I’d like to throw in the objectively best handicap: Having to play cooperatively with the weak player.
Just don’t compete with each other, but rather tackle a challenge together.