Deestan

@Deestan@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Deestan,

Hm, I thought it was more similar to FortressCraft Evolved, or even old Minecraft Tekkit. When I played the beta a few years ago it was roughly half of those games and nothing to really differentiate it from the rest. It’ll be interesting to see the current state, and I am hoping they found some unique twist.

Deestan,

Shout out to Dyson Sphere Program, technically impressive and gorgeous automation game with a nice sci-fi plot.

Deestan,

It’s embarrassing that huge and ongoing successful games can’t shell out to host official wikis, but instead leave it to the community to either pay out or pocket (not happening) or pick whichever crappy provider they can find willing to host it for ads.

A good wiki needs to have mosly text, a modest amount of pictures, no self-hosted video, and low computing needs. While an unpleasant expense for a private individual, it doesn’t cost a company much to host.

Deestan,

Ya, not all are the level of Fandom. The old one for Minecraft was somewhat tolerable without an ad-blocker. I don’t really feel it is fair to blame the providers either - even Fandom. They are stepping up to offer something nobody else feels like paying for.

whats your unconcious sign that you really really like the game you are playing angielski

So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...

Deestan,

When I go back to do some part over again to try and do it better, or just do it different.

Deestan, (edited )

Cool. Can these mods also make all characters tall, blond, white and wear brown shirts and leather boots? Asking for a freund.

Deestan,

OpenTTD ( www.openttd.org ) is pretty popular and has been for a long time.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

Deestan,

While we were very reasonable, we understand that you just didn’t get it, which made you sad. We understand it feels bad to be sad. To remedy this, we will try again using different words.

Deestan,

Yep, that has a better tone. There’s a limit to how good a statement you can make when at the core you really plan to do enshittification one way or another, but they could have thrown in a smidgeon of accepting blame also. E.g. “We were unable to provide clear and unambiguous answers to questions that came up” costs them nothing.

Deestan,

It’s not even getting it across. It just associates FOSS engines with assholes.

Deestan, (edited )

Never heard of it until today, but I’m hooked by the visuals and it looks interesting. Think I’ll give it a go.

Update after 1 hour: It’s good!

Deestan,

I went from “WHAT!?”, through “Ok, maybe, let’s see”, and “No. No, this is wrong.”

At the end, after hearing some other opinions and thinking about it, I’m actually looking forward to it.

Deestan, (edited )

They are popular because they were permissive and dead easy to use in… 2008 or so. Indie studios adopted Unity, many went on to great success, and it is now a product with a huge userbase, tons of tutorials, and an industry full of experienced Unity developers.

Unity is successful, entrenched, known, and makes money.

And this is the worst possible situation for a product to be in. The term is “enshittification” and basically means the owners are incentivized to sell out, while new owners are more incentivized to add new ways to extract value than to improve the product meaningfully. This is a death spiral that no products recover from.

It’ll just get worse until in several years all that is left are some patents bought by a patent troll who sues the everliving shit out of anyone still using Unity.

Anyway: Look up Godot. It’s a modern version of what Unity was when it was young and pretty.

Deestan,

“The same game we play every week, Pinky. Factorio!”

Scaling up industry in order to start a space platform in SE mod. 100 hours in.

Deestan,

If you pick it up again at some point, my recommendation would be to turn down enemies, increase resources, and just ignore most of the tech. It is there to give you flexibility, and many people’s first win had no trains, no nuclear power, low tier belts, no artillery.

Deestan,

Shadow of Mordor

And if something like 60% of Elden Ring’s difficulty is fine with you, Bloodborne.

Deestan,

Ah, oh no. I thought I played it on PC, but I have it on my PS4. Duh. Sorry.

Deestan,

Oh! Same order for me. Bloodborne first, which I managed to bull through after a lot of effort. Then later ER which I got quite stuck on and took a break from.

Deestan,

While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don’t manage to affect your base layout.

Deestan,

Blizzard bled out and died long ago. A machine puppeteers its corpse around these days, dancing for money.

Deestan,

I lived through the grimbrown era, and I’ll happily tolerate any kind of color assaults on my senses because it reminds me the era has gone.

Deestan,

Factorio (Krastorio 2 + Space Exploration mods), and just started Cosmic Wheel Sisterhood which is blowing me away so far.

Deestan,

No reason not to, though.

Fuck clouds

Deestan,

One of my go-to games when trying rock a baby to sleep with one arm.

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