I could see that being a bit of a struggle to implement in the case where games become buggy after updates like you mentioned but I do get what you mean and have a bit of respect for companies who will issue refunds after some kind of community feedback regardless of playtime. For example when some games took away native Linux support and issued refunds. Similar kind of thing.
There are a lot of games where a sizeable amount of players won’t have the initial achievements.
They may have just launched the game and never played it, achievements could have been added later on after the release like with Grand Theft Auto IV, some people only play multiplayer, or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.
Max Payne 3. After running consistent crashes on chapter 6 (I think?) I decided to play it on PC using a completed save file I found online. I was a bit annoyed with how Rockstar stores their save files but I eventually figured it out. Turns out I was literally a minute away from completing the chapter.
I managed to finish it and I’ve moved on to Cyberpunk.
I’ve also been playing The Sims 3. I want to try to create a world free of lots and any kinds of spawn points and place a family and see how things go when you essentially break the game and need to buy fridges for apples to plant, travel through time to get seeds, or flirt with the mailman to expand your family tree.
It’s interesting. It’s more of a linear adventure game that doesn’t really give you a ton of wiggle room but it’s got a pretty unique story that combines well with some gameplay mechanics. I also really liked the visuals.
I’ve been playing Max Payne 3. It stopped working at the end of Chapter 6 on my PS3 so I found a completed save and started playing it on my Steam Deck from where I left off.
Also Cyberpunk 2077. I avoided it up until now partially due to how buggy it was at release and how things like the police mechanics were still lacking. Keanu Reeves being in the game was another thing. I find celebrity worship really off putting and based off of Reddit’s reaction I kind of assumed that would be a bigger part of the game with lots of obnoxious winks to the audience. I just got started but the game seems neat so far. I like the atmosphere a lot.
Isn’t Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?
In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there’s always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.
As for GTA 5 VR, I know they can’t make any money of their work or they’d have something worse than a just a mere DMCA ( Nintendo made someone pay it half his income for life ) but I know the most devs are mostly doing it for the challenge and more importantly out of love for the game. As an exemple, here’s someone porting portal to the N64
I think it’s the wording they used. A DMCA is one thing but skirting around a license is another thing and that’s not what Take Two went after.
I think it really depends on the company and what they think they can get away with in the fine print of the terms and conditions. It might be Nintendo as well who I believe at a time was going after game play videos.
I wonder if there is a court case in the US that talks about game modding in a similar way to the one that legitimized console modding?