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Chewy7324, do gaming w Here's Why Microsoft Buying Valve Is A Terrible Idea

Shares aren’t necessarily voting shares, but I don’t know how that works and if it’s even relevant for the private Valve corporation.

So maybe Gabe Newell does have full control over Valve, or he might not.

It’s definitely interesting that it’s only 25%.

Chewy7324, do gaming w Let's discuss: LEGO Games

Lego Star Wars: The Complete Saga was the first game I played. So great that I even bought it on disk, to buy it again on Steam.

In general LEGO games are fun and through collaboration with other IP’s, there’s so many different awesome games. Many of them quite cheap in sales.

Chewy7324, do gaming w Disney invests $1.5bn in Epic Games and announces major Fortnite partnership

Iirc they also use BattleEye in addition to EAC, so depending on their implementation it might not be as simple (unless they put in some work).

Epic talks about anti-cheat on Linux not being good enough for them since they aren’t kernel level. Which might be fair since Fortnite is big, altough most people probably won’t change their OS while cheats are also available on Windows anyway. At the end of the day Fortnite is only one of many games which don’t support anti cheat on Linux for whatever reason.

Chewy7324, do gaming w Disney invests $1.5bn in Epic Games and announces major Fortnite partnership

Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.

Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.

If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.

Chewy7324, do gaming w Disney invests $1.5bn in Epic Games and announces major Fortnite partnership

Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It’s sad to see but it’s the reality of native games without a Linux dev in-house.

What I’m more angry about is how they didn’t make the proton version default, instead they kept the useless offline Linux native port. I’ve read too many comments thinking Rocket League online doesn’t work on Linux.

Chewy7324, do gaming w EU court rules people can resell digital games

This article is based on an article from Eurogamer in 2012 [1].

There’re more recent similar rulings like in France in 2019 [2], but Valve already appealed. It will take many years until there’s a final decision.

[1] eurogamer.net/eu-rules-publishers-cannot-stop-you…

[2] tomshardware.com/…/valve-steam-resell-games-ban-f…

Chewy7324, do gaming w Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It

I don’t like this decision, since I know the lack of support for different platforms than Windows as someone playing on Linux. Valve invests into proton and thus game support on Steam Deck and ChromeOS, so I’d have thought they’d make sure CS runs on macOS too.

Chewy7324, do gaming w Counter-Strike 2 is officially released

Doesn’t setting max ping fix it for you? Or is the servers themselves that are the problem?

Chewy7324, do gaming w Please help me select parts for a "competent" gaming PC

Linux fanboys like to hate on Nvidia, but their GPU’s usually work fine on day one and have performance parity with other OS.

What isn’t good is that they don’t support some newer features that work on the open-source drivers from AMD and Intel, namely Wayland. But even that’s constantly getting better and won’t be a problem for long.

Also, the proprietary drivers made some problems a few years ago that resulted in a black screen after the update. But as I said, that’s been years ago and was simple to fix.

Now I’ve talked about those Linux fanboys like myself and do recommend AMD GPU’s over Nvidia. It’s great that they work ootb without having to install drivers, but that’s only for gaming. E.g. machine learning apps like stable diffusion make the AMD driver situation way worse than Nvidia.

Don’t let yourself be discouraged by overly dramatic comments! Try it for yourself and it’ll probably be fine.

Chewy7324, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

This video explains how the netcode is better than some people falsely claim. It’s only at the end that they want 128 tick for Premier mode, but that’s not a good idea.

Another example of a video that debunks a video which claimed CS2 had an input lag problem. [1]

[1] www.youtube.com/watch?v=4jfo6sWhLFs

Chewy7324, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)?

Updating the game state every millisecond on the server would cost too much resources without a tangible benefit. 64 tick to 128 tick doubles the CPU usage while decreasing the time between each calculated game state (tick) by 8ms. Updating every 1ms (1000 tick) would have 16 times your CPU usage compared to 64 tick. E.g. if you currently have 320 fps you’d only have 20 fps.

[what’s] preventing it from being done that way? Bandwidth? CPU speeds?

Exactly. If people currently have a varying ping or packet loss, increasing the tick rate would male their experience worse. It would also be worse for anyone matched with those players. This is already the case with those players that have jittering movement.

Chewy7324, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

The events that are sub tick (not all are) aren’t more precise with 128 tick, since they are already time stamped with the exact time.

128 tick still has advantages for game feel and things like peekers advantage. Altough the latter is mostly down to each player’s ping in the match.

The 4 reason’s I’ve gathered why Valve probably doesn’t want 128 tick servers are:

  • server cost
  • people with slow internet
  • people with slow computers
  • smoke lineups are different on 128 tick vs 64 tick

The last point is really annoying with CS:GO since I have to learn different smokes and have to remember for which tickrate they are. Since the physics are calculated tick by tick, it’s difficult to make smokes the same on different tickrates.

Chewy7324, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

A tick is like a snapshot of the game state, i.e. where each player is, what they are doing, where they are looking etc. The tick rate describes how often this game state is calculated by the server and sent back to the clients (our PC’s).

The main reason why CS:GO 128tick server are so much better than 64tick server is because in Global Offensive the server doesn’t know exactly when each player pressed a button. The server only knows the tick in which a button was pressed or a head was shot. This leads to a tiny bit of discrepancy between what you actually did and what the server thinks you did (e.g. you were on the head but the game thinks you missed since in a single tick the player moved out of your crosshair). 128tick makes this more accurate.

Btw. this is also the reason why we need jump throw binds for smokes, since the jump throw only works if both buttons are pressed in exactly the same tick. Not even pro players can do this consistently.

CS2 provides the server with the exact time at which you shot, at which time your crosshair was on the target and at time you pressed a button. This means the hit registration is exact and doesn’t happen only every 16ms or 8ms on 128tick servers. Thus CS2 64tick hitreg > CS:GO 128tick. But there’re other factors in play which decide how the game feels, which is why 128 tick still has (minor) advantages in CS2.

Hopefully that helped. If not, feel free to ask and I’ll explain as far as I know. This topic is still developing and there’s much misinformation floating around.

Chewy7324, (edited ) do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

Agreed, it’s a good system and is more accurate than 128tick, even though it’s not perfect. E.g. the client still only shows the muzzle flash on the next tick, so up to 16ms after the shot was actually fired [1]. This is probably one of the reasons some people can tell the difference between 64 and 128tick, as the game might feel more accurate, even though the hit registration isn’t in any meaningful way.

[1] www.youtube.com/watch?v=4jfo6sWhLFs

Chewy7324, do gaming w Counter-Strike 2 probably releases next week

Valve announced the day Danger Zone was released with a similar tweet.

What are you doing next Wednesday?

vs.

What are you doing Wednesday?

So it might just be a big update, maybe with Danger Zone.

We really don’t know.

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