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Carighan, do games w 'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs
@Carighan@lemmy.world avatar

If Anno had somehow managed to channel the narrative of Snowpiercer and the compulsive clicky crunch of Clash of Clans it would be this.

Depending on how you read it, that explains why FP1 did not have the staying power nor depth nor draw of Anno. 😛 Still enjoyed playing through it once, but as far as best-paced goes, I don’t think the granted-much-newer Against The Storm can be beat in that regard, successfully managing to remove the rote nature of most long-tail city building from the genre - even FP1 sadly has that, more on account of how shallow its underlying systems are though, not that the campaign is done too long.

Now if you’ll excuse me, I’ve promised mutually exclusive things to a bunch of council members and I have to somehow navigate a multi-party system without being forced to use the elderly for food.

This is kinda what I mean, actually. FP1 sells its narrative and atmosphere and story super well, even if once you try the waters, it becomes painfully obvious stuff like that is just a story-cover draped over a very rudementary core. These decisions are trivial in their nature and effect even as they sell themselves as being sweeping. The core directional decision sounds gruesome, but never truly amounts to much mechanically, so it peels off pretty quickly, too.
Either way it’s just about maxing your tree depth so you essentially “beat” the game as people no longer become unhappy, and then optimize grid layout a bit (not even much) to survive the ending.

Don’t get me wrong though, FP1 was fun to play. In hindsight it’s a mediocre city builder polished to an absolute gleam, which makes it “good”. I would not say it’s more than that, tbh, but then again it kinda doesn’t have to be, either.

Carighan, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players
@Carighan@lemmy.world avatar

I would say that if you non-jokingly talk like that, you got bigger issues than any specific gaming sites or which consultants are brought in to work on which game.

Carighan, do games w Dragon Age: The Veilguard Preview - IGN
@Carighan@lemmy.world avatar

It’s a fair bit dated low, but also by far the best of the three IMO.

The second was quite good in a lot of ways but also very obviously super rushed and partially unfinished.

And then the third was just a sad grindathon with a Dragon Age mask pulled over it. Some good ideas again but covered in the worst gameplay of the three.

Carighan, do gaming w Nintendo files lawsuit against Palworld
@Carighan@lemmy.world avatar

Sure, but how do you solve the problems that patents in turn solved (and brought new problems with them of course)? That as kinda my point, if we just ban patents we can just look back to know which problems we need to solve in another way.

Carighan, do gaming w Nintendo files lawsuit against Palworld
@Carighan@lemmy.world avatar

Yeah but again, not a copyright lawsuit.

Carighan, do gaming w Nintendo files lawsuit against Palworld
@Carighan@lemmy.world avatar

That’s genuinely not as simple as you think it is. You realize there was a time before modern patent law, yes?

Carighan, do games w Final Fantasy XVI is out now on Steam and Epic Games Store
@Carighan@lemmy.world avatar

There’s already a fan-made fix to add things such as FoV and ultrawide and framegen support.

Carighan, do gaming w Dota 2 now #5 by simultaneously viewers
@Carighan@lemmy.world avatar

It’s 2024, and we still assign significance to streamers and stream viewers. No wonder the world is going to shit as fast as it is…

Carighan, do games w Dota 2 - Introducing Kez
@Carighan@lemmy.world avatar

Ah sad, it’s just a teaser. Looks nice, but was hoping there’d be an actual introduction.

Carighan, do games w Fake retro video game ring worth €50m smashed in Italy
@Carighan@lemmy.world avatar

Fascinating. Would have never guessed this was worth fifty million.

Carighan, (edited ) do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@Carighan@lemmy.world avatar

Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.

Carighan, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@Carighan@lemmy.world avatar

24 years ago, I decided that instead of going into video game development like I had always dreamt of in school, I’ll go into business software because at the time there was only one nearby game studio (Blue Byte), they weren’t looking to hire in the next few years and I wasn’t really willing to move very far at the time.

Looking back, that decision was one of the best branching-path decisions I’ve ever made in my life.

Thanks, Blue Byte! Indirectly you got me an amazing job! 🥂

Carighan, do games w EU consumer groups slam 'manipulative' video game spending tactics.
@Carighan@lemmy.world avatar

SLAMMED!

Love how terrible writing has become. 😂

Carighan, do games w Persona 3 Reload: Episode Aigis - Launch Trailer
@Carighan@lemmy.world avatar

Note that since you claim the DLC permanently on GamePass, it’s cheaper to get it via that especially if you still got a free or €1 GamePass month or three about.

Carighan, do games w Is overwatch 2 really that bad?
@Carighan@lemmy.world avatar

It’s… okay?

It’s a bit hard to describe. Overwatch 1 was a bit magical when it came out. It was the WoW of team FPS. Everyone (and their mother) played it. This made it this fascinating thing where your default way of hanging out with friends would be to be on voicechat and chat away while playing OW.
It’s unbalanced and ridiculous cadre of character loadouts also enabled just about everyone to play the game. Do they have amazing reflexes? Give them Genji or Hanzo. Do they have damn awesome aim? Hanzi, Widow, Cassidy (McCree at the time). Do they not have aim worth speaking of? Symmetra, Mercy, Bastion, Reinhardt, lots of options in fact. So you could always talk friends into buying it, and they’d enjoy it!

Now, of course, as such as game ages, players get better and better at exploiting the imbalances, so naturally there’s a bigger pressure on balancing.

But the crucial breaking point IMO came not with OW2, but a long time before that. When this need for more balancing arose, instead of embracing the ridiculous nature of many character loadouts, Blizzard worked against it. In their desire to become the biggest esport, they saw a need to make every character as skill-based as possible, to focus on individual player contributions and individual aim and reflexes. Lots and lots and lots and lots of balance changes slowly pushed the overall core of the game from first being about finding out who you as a player are, then picking a character fitting you, to having to mold yourself into “an FPS player”, because even Torbjörn, Symmetra, Bastion and Pharah need to aim quite a bit now.

And as this progressed, I could see my friends drifting away from the game. The game became effort to play. Not something you can have in the background while spending an evening chatting along on Discord, catching up. And Overwatch was at its core this social thing, so once some drifted off, so did more and more. And eventually, so did I.

Overwatch 2 was merely… how do I say… the end of this chrysalis stage of Overwatch’s life? What emerged from it was the final form of a more esports and twitch-aim-centric game. Gone were the double tanks leading to extremely slow kill times (which in turn meant players who lacked the reflexes to engage in twitch-gunning no longer had the time needed to react to anything), with it gone were the days of cohesive teams where everyone had a singular role, instead you needed to first and foremost be able to fend for and defend yourself, only then would you integrate with the team. Because otherwise you were long dead already.
But this was merely the result of finalizing the change that began all the way back with early post-release OW1 balancing.

IMO, OW1 could have been an absolutely fantastic social lightweight team FPS, if they had embraces the chaos and non-FPS-y nature of much of it. Instead they abolished it. OW2 is but a shadow of this former glory. It’s a decent enough team FPS, but eh, it’s also nothing special any more.

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