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Carighan, do games w Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
@Carighan@lemmy.world avatar

Overwatch 1.2, which would be more accurate?

Carighan, do games w Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
@Carighan@lemmy.world avatar

The biggest issue is that IMO, even nowadays balance isn’t remotely as good as it was before the change, owing to the massive imbalance on all ends the 5v5-switch introduced, and them only working through that at a glacial pace. But even more so, this is annoying because of how it essentially undermines the reason they did this.

Sure, the queue time argument still stands. Yeah. But on a balance level, “Double tanks were problematic for game balance” is a bit of a moot point in hindsight. Yeah, they were, sure. Less so than 5v5 is, it turns out.

Carighan, do games w Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
@Carighan@lemmy.world avatar

This is interesting. I mean of course, I am aware of the reasons they did this massive change, and on paper they all made sense ahead of time.

They also massively degraded the game feel, and IMO were ultimately the wrong solution for the problem(s) they were facing. I understand why they did it, much like I understand why they chased the eSports-hype, but I disagree with all actions taken and their outcomes regardless.

The game had already mostly lost me by the time OW2 rolled around, and between the very intense-feeling 5v5 that was nothing like the chill chat-with-friends-while-playing-some-OW we had before and the rampant monetization, I just dropped off. I don’t think this will at all make me come back to the game, but on a conceptual level I really enjoy them at least experimenting with undoing a lot of the shit they did to the game over the years, this isn’t the only thing they’re reverting after all.

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

Can you make that bigger? 😛

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

I mean on the plusside, you always know that whenever anybody uses the word “woke” as if it were a real word, you can immediately add them to the blocklist or ban them. Nothing they can add has any value any more.

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

The most refined form of play is unstructured, spontaneous, and uses imagination.

[citation needed]

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

No you did, keep thinking.

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

I think you missed the point of the person you replied to.

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”

Hrm, anecdotally I have quite a lot of formerly non-gamer friends who were really hyped for say, Life is Strange: True Colors, specifically because they were excited about how Alex breaks some beauty norms and gets to flirt with Steph on top of that.

Of course, anecdotally.

But it’s important to keep in mind that we’re no longer an industry of 5 teams creating 20 games a year. There’s so many games that there is more than enough space for every game. From absolutely purist near-identityless gameplay-only designs (Which exist in droves) to huge mass-market hyper-produced open worlds all the way to purist story/feels only visual novels and experimental art pieces.

And each of these categories has more games each year than the entire market around the Gameboy time had. Gaming is insanely big now.

Carighan, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
@Carighan@lemmy.world avatar

How so? As in, who is being excluded and how so?

Carighan, do games w Ubisoft First Quarter financial report
@Carighan@lemmy.world avatar

The thing is that by and large, only #2 out of your list is included in the big profits of these companies.

The other thing is somewhere between 1 and 3, namely grown-ups with cash from work but who find it absolutely normal to pay a certain amount per week for their favorite game. Because they’ve never known different.

And then of course, there’s the really fucked up group: problem spenders. Who are explicitly targetted and exploited by these shit companies.

Carighan, do games w Embracer Group is Killing Your Favorite Video Games
@Carighan@lemmy.world avatar

You know, in a world of dozens and hundreds of game makers losing their jobs on relatively short notice because some rich fart gambled too high on a potential buyout, the lesson should really not be “They’re killing your favorite video games”. I’m sorry, but that’s just in poor taste.

Carighan, do games w $500 aluminum version of the Analogue Pocket looks like the Game Boy’s final form
@Carighan@lemmy.world avatar

I mean it’s fancy, but als pointless since that’s the price point of a Steam Deck, a strictly superior device.

Carighan, do games w ‘Death Occurs in the Dark’: Indie Video Game Devs Are Struggling to Survive
@Carighan@lemmy.world avatar

I mean, personally it just feels like there’s too many games. And consequently too many game studios.

On top of that, the cleft between the production value of a triple-A game and anything not that is gotten so big that the moment you aren’t some Call of Duty or Dragon Age or something, you might as well be a 1-person hobby project that as a result has no need to keep making money as it can trivially just go at whatever pace it wants. Add that it’s not uncommon to make the vast majority of your money via an unfinished game that you can then leave unfinished so you can reduce costs while making most of the money, and you got a recipe for disaster for any A or AA development studios wanting to scrape by.

You basically got to have your own little reliable niche, while also being lean enough so you can make games with extremely little cost per game. Hence everyone turning to mobile, where exactly that MO has become established.

Carighan, do games w Apex Legends™: Battle Pass Updates
@Carighan@lemmy.world avatar

Sure, but independent of whether we are spending money or not, we can critique their changes, no?

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