The Cycle yes, but an extraction shooter is defined as a game you loot items that you then extract with to use in future runs or sell. Hunt and Helldivers doesn’t have that mechanic at all.
‘One of the biggest’ You mean ‘one of the only’? Extraction shooters aren’t common that I’m aware of unless I’m out of the loop. The only big one before this I was aware of was Tarkov.
In recent memory God of War got me pretty good. The struggles that Kratos would go through attempting to communicate with his son reminded me all too well of my dad’s relationship to me. I’m fortunate enough that I don’t have the same issue with my children, and that game definitely had me doing some self reflection.
Man that game was 10 levels of fucked and creepy all wrapped in existential crisis and the definition of who is ‘you’? Still fucked up on that game, but damn was it good.
It’s the same thing as saying a good book can ruin your day when it’s over. Just because someone has an emotional attachment to a really good story, whether game, movie, or book, doesn’t mean they have a boring life.
Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!
I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.