Everyone playing the newest Call of Duty has been foaming at the mouth for something new as well. Buying the newest game is not going to manifest something new. In fact, quite the opposite. If more of the same generates them more money with less cost, they will 100% do that.
They do, although their additions up until now have been about more content: more vehicles, more space, more detail, more activities, more granularity
I want to know what’s specifically going to be better or more interesting. I’m honestly happy replaying RDR and GTA V or finally finishing GTA IV and RDR2 because those are all fantastic games.
The graphics look amazing as they did with RDR2, but unless there’s something truly innovative about the open world’s gameplay (like for example persistent, story unessential NPCs or a more dynamic relationship between the player and police) I don’t see a reason to be hyped about this game.
I just finished my second ever playthrough of the original goldsrc Half-Life. It gets all the love it deserves. So few games craft an atmosphere of horrific mystery like that game, and I love the payoff of that tension. I know Xen gets hate for being rushed and the levels being chaotic, but I like that. EVERYTHING about Xen feels alien and terrifying. Then when you find out more about the alien society it turns the entire “invasion” on its head. What a great fuckin game.
I think now is as good a time as any to finally finish (after restarting) Half-Life: Alyx
One of my favorite memories from college was when I was home over the summer, had no job, and almost my whole family was gone for like a week. I binged a replay through all 4 Arkham games and the gameplay never got old while the story was just as good as the first few times I played each of them.
Also, screw everyone who says otherwise: the Batmobile was a ton of fun to use and broke up the other gameplay extremely well.
Deathloop. I kept reading reviews saying it failed to live up to the standards of Dishonored and Prey, but I think those people went into it with the wrong expectations. Dishonored and Prey are amazing immersive sims, yes, but Deathloop was like if you took an indie game that sought to better contextualize trite video game mechanics like endless multiplayer war, respawning, checkpoints, etc. within a reasonable story and then polished it with the skill of industry veterans and a big fuckin budget and everything about it (short of some network latency) worked magically. It’s one of my favorite games now and I strongly recommend it to any fans of well-told stories and FPS games.
If I had any complaint, it’s that the game holds your hand at the end a little too much. If they had given you space to plan your final attack it would’ve felt so much more satisfying. Regardless, great fuckin game.
Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.
I can’t say I have any sort of standard way to gauge that. Once the money is spent, I don’t really think about it anymore and yeah that’s probably a result of my monetary privilege, but it’s my honest answer to your question. It’s almost impossible to determine about the monetary value of an experience of a piece of art.
I bought Cyberpunk 2077 release day. I enjoyed it and played a good bit for about a month. I never finished the story. It’s time for a fresh playthrough thanks to update 2.0 and Phantom Liberty