Isn’t that exactly the same as how it worked before?
There may have been a brief moment where that didn’t happen, and then people discovered they could make cheat accounts, share their own games with them and get only the cheat accounts banned, and then make new ones and repeat.
I had a quick look on YouTube and they’re not bad at all. It’s hardly Baldur’s Gate 3, but it doesn’t look out of place next to most of the AA Ubisoft 2D games that had dozens of people working on them.
From memory I do remember things getting ludicrously easy if you levelled Fidget right up. And I don’t recall the writing at all. Likely just nonsense to move the plot along while opening up new areas.
But as a one man effort, it’s incredible. Especially the art style, which normally falls into the pixel art or just plain ugly when it comes to the 1-2 man indie games.
An actual boomer shooter would be like Space Invaders.
But at least it’s got a name I suppose so if you like them you can find them and differentiate them from all your online XP bar tutorial modern bullshit.
Great story and even better ideas about consequences, but even then it was a rough gameplay experience.
It makes more sense when you realise it was originally going to be a PC port of Baldur’s Gate: Dark Alliance, but it leads to this awkward mix of gameplay styles that are hard to grasp at first. There’s really not much to the combat other than clicking when the icon glows and moving.
The hardest fight in the game is a dog very early on, which you can cheese by stunning it with Aard (RNG based iirc) and landing a one hit finisher, but the fact that there’s an unskippable lengthy cutscene right before it is absolutely obnoxious. And fighting something two levels above you is a death sentence, leading to a bit of exploring to get enough XP to be able to do everything.
Steam Link performance was terrible for me. Like half the frame rate and crunchy as hell. No idea why. I assume it was using CPU rather than GPU, or maybe using too much GPU…
GFE worked for a bit (until Nvidia killed it) but would often use the wrong monitor with no way to configure it.