But just remember that during the 360/PS3 era when MS were in the lead, it was Sony trying to by all consumer friendly, advocating online cross play and having free online service.
I think the early 3D era is the worst for this. We really had no idea how movement or cameras should work, and there was a lot of flailing trying to get it right, and people didn’t even realise when it was right.
I was there 3000 years ago when Alien Resurrection came out and you used the left stick to walk and sidestep, and the right stick to pan and tilt, and it felt like utter unplayable madness.
They did milk the fuck out of that, I’ll grant you.
But at the same time you couldn’t take them online and end up playing somebody who’d got the latest one and have to fight new characters you’d have no access to.
Dunno how much enthusiasm there is for a homebrew scene because the 1st gen was weak as shit, and the main selling point is you can use them as a PC headset, which is going to get you a better experience than any game run natively on it.
I mean sure, but at the end of the day it’s a pretend spaceship, that you don’t own in any meaningful way, in a videogame that could go offline forever at any point that they deem it unprofitable to continue.
I can’t be alone in finding even the “deeply discounted” prices to be somewhat unreasonable. This is horse armour with ideas above its station.
You can at least play to 70 on the free trial now. So you can take some breaks through some of the more laborious sections.
I do think Heavensward is where it gets good, and the story becomes more focused. ARR is a real slog though.
There’s almost enough XP in the main story quest to level two jobs. Don’t be afraid to make a tank so you can queue for dungeons faster. It’s piss easy, and the community is chill af with new players.
He wishes he got that from it, and looks like he was barely involved other than a quick poorly made advert and use of his face. It’s not even his voice in game.
The whole thing looks like it was thrown together in Unity by a dozen people from mostly stock assets. If that figure is anywhere near accurate then Tencent got scammed.
The post-apocalyptic zombie shooter allegedly had more than 300 developers on it and a budget of nearly 1 billion yuan (around $140 million)
The word “allegedly” is doing a lot of heavy lifting there. There is no way on this Earth that a mess like that cost $140 million to develop, unless somebody pocketed $130m of that and then just outsourced the rest to a tinpot Z tier studio.